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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 45,548 of 45,986    |
|    els.dallas@gmail.com to melvin...@gmail.com    |
|    Re: Effectiveness of laser weaponry, AKA    |
|    10 Jul 18 12:26:16    |
      On Wednesday, February 14, 2018 at 12:45:56 AM UTC-6, melvin...@gmail.com       wrote:       > So, lasers would be super awesome in space. Assuming you are close enough to       a target that there isn't a delay in what you are seeing, laser would be near       impossible to dodge. Given enough power and/or time they can chew there way       through anything(       right?). They don't require heavy ammo that a ship would have to lug around.       So, is there any way to justify the use of projectile weaponry such as       railguns, and gunyguns (You know traditional explosive propelled firearms) in       space warfare?              The real answer is that it depends on how much power that you have to put into       your directed energy weapon. If you only have hundreds of kilowatts or even       tens of megawatts, then everything can be competitive under certain       assumptions (aperture size,        frequency, re-target rate, missile speed, missile armor,etc). It is when your       direct energy weapon graduates to the gigawatt scale (1 ton of TNT is ~4.184       gigajoules) that you displace everything else. You see the higher the power of       a directed energy        weapon, the longer its effective range because it can have the same intensity       required to do damage from farther away. A laser with 1 gigawatt of power will       have 10 times the range as one with 10 megawatts of power if fired from the       same sized aperture        at the same frequency and M2. So the real argument about "realistic space       warfare" follows from assumptions about what is realistic for ship size,       available electrical power output, aperture size, frequency, M2 (beam quality       factor), beam accuracy, re-       targeting rate, missile speed, missile armor, coilgun/railgun speed, and       capacitor mass. Because those factors determine what range combat will happen       at.               Some people think that megawatt lasers go just fine with ships that have       terawatt torch drives, which makes absolutely no sense to me. ITER will have a       Q factor of 10 (50 MW in and 500 MW out) and even if you get a Q factor of 100       in a far future fusion        drive then that still takes 10 gigawatts of power. So if you are putting tens       of gigawatts into your engine, why is a warship only putting megawatts into       its weapons?               Also D-He fusion, the favorite child of fusion torch fanboys, has only 1/80th       the power density of D-T fusion. So if a D-He fusion reaction produced a Q=10       then substituting D-T fuel (what ITER will use) would produce a Q=800.       Meanwhile, a Q=100 for a D-       He device would mean that D-T instead would reach Q=8000. How far in the       future do you think that is for a small, plausibly mid-future ship? Oh, and       most of these schemes want to us inertial confinement fusion, which no one has       any idea of how to reach Q=       1 with today.               The real argument of the pro-laser camp is that due to how much energy it       takes to get anywhere in a human realistic time frame, that lasers will have       enough power to enforce lightsecond or higher range combat. It is at that       range that all other weapons        lose tactical significance.               Railguns and coilguns can't be accelerated fast enough to reach 300,000 km in       a reasonable time frame. Well, not if you don't want the round or your barrel       to explode. And a small fleet of railgun/coilgun armed ships could be sliced       in 2 by a single high        powered laser armed vessel before a single railgun/coilgun shell reached it.               You need a fusion drive for missiles to have a chance at those ranges, but the       problem is that waste heat concerns limits how fast a missile sized fusion       drive can accelerate, even if you could shrink a fusion drive to the size of       something that we would        consider a missile. Increasing exhaust velocity by 10, increases waste heat by       100, but thrust by 10 for the same mass flow. So if you drop the mass flow by       100, then you get the same amount of waste heat but 10 times less thrust. This       is of course        assuming that efficiency stays constant, but it illustrates the problem with       high thrust, high exhuast velocity, fusion driven missiles. They either need       huge radiators (which kills delta-v and acceeration while making them bigger       targets) or they need        to have low thrust (aka low acceleration). If you accelerate at 1 g for 1800       seconds, then that is still just 18 km/s of velocity. Fusion torch missiles       are things that you fire from light minutes away. Even if fired from 1 AU       away, it would only have        put on 1698 km/s in addition to whatever starting velocity that its parent       ship would have given it. The best part is that it only took 47.14 hours to       reach this velocity and cover this distance. This is a strategic weapon, not a       tactical one.               So lasers kind of win by default once they are powerful enough to force other       weapons to play by their rules and fight light lag limited combat. But you       first have to stipulate that they have said power in whatever setting that you       are proposing. If you        do not, then other weapons can be viable.               As an aside, it does matter whether we are talking about phased array lasers       or more conventional lasers in a turret. The phased array will always have       better accuracy and a much faster re-targeting rate. As the range drops, the       turret will have        increasing problems with canceling out induced vibrations from slewing the       turret. Depending on the power available and the maneuverability of       spacecraft, you might be better off with a larger phased array operating on a       longer frequency than with a        smaller aperture x-ray laser.                      [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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