home bbs files messages ]

Forums before death by AOL, social media and spammers... "We can't have nice things"

   rec.arts.sf.science      Real and speculative aspects of SF scien      45,986 messages   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]

   Message 45,577 of 45,986   
   els.dallas@gmail.com to wolva...@gmail.com   
   Re: James S.A. Corey's answer to There A   
   21 Sep 18 19:49:51   
   
   On Sunday, September 16, 2018 at 1:15:06 PM UTC-5, wolva...@gmail.com wrote:   
   > > Today, to public accepts the NSA, spying on every email. The US army is   
   developing system for total battlefield awareness, along with cruise missiles   
   and GPS guided bombs, specifically to hit the target. They know that you cant   
   hit what you cant see.   
   >    
   > except the public doesn't accept that, the NSA has yet to successfully carry   
   through with that, more data creates more questions than answers(and creates   
   far more probability for error) as anyone with an understanding of military   
   science knows, and to    
   quote a sci-fi author who actually understands the hard military science   
   involved "If you load a mudfoot down with a lot of gadgets that he has to   
   watch, someone a lot more simply equipped — say with a stone ax — will   
   sneak up and bash his head in    
   while he is trying to read a vernier"-Robert Heinlen, Starship troopers.   
   >    
   > the thing is when you want to create a realistic science fiction universe   
   you need to get more than just the physics right, if you don't pay attention   
   to the military science and the limitations of your analysts, you aren't   
   writing hard science fiction.   
    you can't even use handwavium AI for your detection and targeting analysis   
   without throwing economics out the window.   
      
   You don't need to handwave AI for detection and targeting systems. The 340   
   ton, 200 petaflop Summit computer would be quite capable of performing   
   detection and targeting, which is just a computer processing issue.    
      
   Small spaceships would not have as much computer power or sensor range as a   
   larger ship. So by limiting ship size, you also limit detection range. If you   
   posit large ships or a planetary detection grid, then you can also by   
   extension have to deal with    
   long detection ranges against even stealth or low observable targets. But   
   small ships have issues with radiation shielding and artificial gravity. So   
   there is a question of how "realistic" small manned ships are in the first   
   place.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]


(c) 1994,  bbs@darkrealms.ca