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   rec.arts.sf.science      Real and speculative aspects of SF scien      45,986 messages   

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   Message 45,653 of 45,986   
   eripe to David Ellis   
   Re: Community Brainstorming: Damage Cont   
   07 Jun 19 12:50:14   
   
   From: eripe.dk@gmail.com   
      
   On Thursday, May 30, 2019 at 12:02:17 AM UTC+7, David Ellis wrote:   
   > So, here's something I can turn to you folks for some help with.     
   >    
   > I'm coming up with a science fictional battleship for space warfare,   
   propelled by a cluster of four field-reversed configuration, hel   
   um-3/deuterium fusion rockets, with a full wet mass of roughly 35,000 tonnes,   
   dry mass of 14,000 tonnes, and a total    
   complement of 62 officers and enlisted crewmen, plus additional space to   
   accommodate a small number of passengers such as VIPs or rescued personnel,   
   etc.    
   >    
   > For a sense of size, the overall length of the hull is roughly 210 meters,   
   and the width is 60 meters around the main reaction mass tanks, slimming down   
   to about 30ish meters along the forward half/two thirds of the hull.     
   >    
   > What I'm trying to sort out is how damage control might be taken care of on   
   board this vessel.     
   >    
   > The pressurized crew section would, of course, occupy only a relatively   
   small portion of the vessel's internal volume.  Any other compartments outside   
   of this pressure hull would either be totally unpressurized or would contain   
   compressed fluid or    
   reaction mass.     
   >    
   > Damage control on a modern warship is comparatively straightforward; damage   
   control parties would have little trouble moving to most necessary areas of a   
   ship on foot.  Most internal spaces take the form of some type of room.     
   >    
   > My battleship, however, is much more like a large vessel packed full mostly   
   with automated machinery, and the crew is mostly there to serve as a kind of   
   mission control.     
   >    
   > Now, I imagine damage control teams would have to work either in space suits   
   or piloted piloted pods.  Alternatively, they could largely operate by way of   
   remotely-manned robots.  I imagine space suits would be the most "sleek"   
   option, allowing    
   individual crewmen to pass through tighter channels compared to larger piloted   
   pods. However, because space suits use low pressure atmospheres, crewmen would   
   need to spend at least an hour acclimating to low pressure conditions, and   
   that might not be    
   practical in a combat situation.     
   >    
   > Any ideas?   
      
   I do think that if you have an industry capable of 14000 ton warships in   
   space, you will have space suits vastly better than the current model from   
   1980.   
   It should not need lower pressure or special airmix. Infact all crew would be   
   wearing it, and the cabin de-pressured during battle.   
   For instance the gloves could have servo fibers to help fight the balloon   
   effect.   
      
   On the other hand, a VR suit with force feedback and a number of humanoid   
   robots in different sizes, could allow a repair man to 'teleport' to any   
   corner of the ship. Those would also be handy for boarding operations, until   
   the link is broken or control    
   is hacked.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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