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|    Message 192,207 of 192,336    |
|    Ubiquitous to spallshurgenson@gmail.com    |
|    Re: The new Dungeons & Dragons series is    |
|    12 Jun 24 10:20:32    |
      XPost: rec.games.frp.dnd       From: weberm@polaris.net              spallshurgenson@gmail.com wrote:              >Well, no surprise here after the lackluster response to the D&D movie.              Really? I thought it did respectfully well, at least better than previous       attempts and enough to discuss another movie.              >I've said it before, and I'm saying it again:       >       >Dungeons & Dragons is not an exciting license on which to base a       >television or movie franchise. The GAME is exciting. The various IPs       >-Ravenloft, Baldurs Gate, Drizzt DuOrden, Spelljammer- are all great.       >But D&D is a lousy license that alone can't carry a movie. A D&D movie       >(or TV show) without those associated worlds is... well, it's just       >dull fantasy adventure with some license-specific monsters. Nobody is       >going to go to see the D&D movie /because/ the wizard uses "Bigby's       >Grasping Hand" or so they can see a rust monster. They'd go to see a       >D&D movie because they want to see Raistlin or Elminster or Drizzt.       >       >But -for whatever reason- we never get movies that use those       >intellectual properties. Whether its because Hollywood doesn't want to       >be bound to somebody elses world-building, or because Hasbro isn't       >licensing anything but the D&D branding, I don't know.       >       >And, honestly, I'm not even sure that /with/ the characters and       >settings associated with D&D you'd get a good movie. What makes for a       >good game setting doesn't necessarily translate into a good cinematic       >experience. The D&D world is weird; a melange of ideas that is       >designed for DMs to pick-and-choose to make their own exciting       >adventures. Its character classes are unrealistic, designed for game       >balance (and, at least in the older editions, for team-building) over       >realism. It has little structure and coherence. It's fun for a game.       >It's not really great for narrative.       >       >I don't think it's surprising that D&D and Hollywood have never really       >come out with a hit product based on the brand. It is surprising that       >it took Hollywood to realize it.              How would do it, if you had to?              --       Let's go Brandon!              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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