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|    rec.arts.sf.composition    |    The writing and publishing of speculativ    |    144,800 messages    |
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|    Message 142,862 of 144,800    |
|    Sea Wasp (Ryk E. Spoor) to Brenda Clough    |
|    Re: Giving Characters Voices    |
|    14 May 14 22:44:08    |
      From: seawasp@sgeinc.invalid.com              On 5/14/14 7:19 PM, Brenda Clough wrote:       > On 5/14/2014 7:19 AM, David Friedman wrote:       >> On 5/13/14 10:51 PM, C. E. Gee wrote:       >>> I've noticed, many writers have problems with dialog as they don't       >>> socialize with such people. Many writers graduate from college, then       >>> go on to fairly high-end careers, working with others of like       >>> backgrounds. And they socialize mostly with others of similar       >>> backgrounds.       >>>       >> I expect I've socialized with a fair range, given my SCA involvement. I       >> suspect the problem is that I don't have an ear for it, don't notice and       >> remember how different people speak.       >>       >       >       > It is a mistake to model your dialog upon what you see on TV or in       > movies -- screenwriters get big money for writing that dialog, and it is       > not like life.               And you don't want it like life, either. Real-life dialogue sucks. A       large portion of it is hesitations, rephrasings, self-correction, and so       on. It's not usually terribly witty, it's tremendously repetitious, and       rarely does it manage to address the information that should be imparted       in dialogue in a fashion that's coherent to the average listener.                     --        Sea Wasp        /^\        ;;;        Website: http://www.grandcentralarena.com Blog:       http://seawasp.livejournal.com              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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