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   rec.arts.sf.composition      The writing and publishing of speculativ      144,800 messages   

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   Message 143,014 of 144,800   
   A. Tina Hall to mumble@nomail.invalid   
   Re: storytelling: talent or skill?   
   07 Jun 14 13:25:00   
   
   From: A_Tina_Hall@kruemel.org   
      
   mumble   wrote:   
      
   > Is storytelling a talent one is born with, or is it a skill that can   
   > be developed?   
      
   > Aside from autobiography, where do the stories come from?   
      
   For me the initial ideas come from what annoys me in other stories or   
   what people claim should be in stories, what I'd want different or   
   definitely DO. NOT. WANT.   
      
   Formeost of course, characters have to be the way I want them. No   
   plotting against each other among the good guys, getting in the way of   
   fighting the bad guys. No 'internal conflict' whining on about what they   
   can't do. (Doesn't mean I have no whining, but only because the   
   situation is nowhere near happy shiny even when choices are obvious.)   
      
   No changing of characters' core personality and views. Even someone   
   going from neutral gender to male gender stays himself at the core. Even   
   someone going from near no magic to overblown magic doesn't change what   
   he sees as right and wrong, he just has the means to do something about   
   what he sees as wrong (within the limits of what he can do while others   
   with the same overblown magic like things as they are). This particular   
   character actually can't change due to how he was made.   
      
   There's more, but I'm already rambling on.   
      
   Beside the characters is setting, backround, and stuff based on what I   
   want different. A proper evil overlord (what I'd consider such), or a   
   non-human species (because humans in stories usually annoy me). Things   
   that random strangers on Usenet claim has to happen on every world (like   
   people settling near water, so one of my stories has that be a bad   
   idea).   
      
   They worked out best, while I still had ideas. Sooner or later a scene   
   would turn up (that I'd see the same way I see stuff I read), and   
   writing that started a story and then it just continued with what   
   happens next.   
      
   I guess part of the reason I'm out of ideas is that I did everything   
   that annoys me in a way I would want it done differently in one or the   
   other story.   
      
   Trying to force ideas, stories, scenes, they didn't get rolling.   
      
   And then I have 6 different starts of fantasy with gods that all petered   
   out sooner or later. I guess gods don't work for me. Proper gods have to   
   be sensible, which either makes the story pointless (nothing dangerous   
   could happen to people - I have a beginning in such a setting that ended   
   with me realizing there's not really a story there), or they are the bad   
   guys, or they are both bad guys and good guys fighting (but then why did   
   the 'good' gods sit on their bum until things went downhill? means   
   they're not good after all). Motivation for those gods, and origins, in   
   the different forms, all didn't work for me.   
      
   > Are they imagined up out of thin air?   
      
   Once I got the start, yeah. I just follow the characters around and see   
   what happens next, while writing. Finding out stuff while writing. Ever   
   amazed at how things turn out to tie together, or even be clues to what   
   came later. (At one point somewhere in book 2 of ME I realized that   
   there was something in book 1 that was not possible as shown, within the   
   setting. Turned out it was a clue to what happens at the end of book 2.)   
      
   In the S&E I first thought the Summer tribe was the bad guys, maybe even   
   in part because they're kinda opposite of the Winter tribe (where the   
   story starts[*]) but then realized they couldn't be, as the whole world   
   was defined to be good guys, so the source of the bad had to come from   
   somewhere else. But of course the leader of the Winter tribe isn't   
   jumping to conclusions and keeps looking for more clues. And even the   
   Autum tribe that no one understands are good guys![#] (It's fun to have   
   a bunch of very differnt kind of people all with the same core instinct   
   of what's right and wrong.)   
      
      
   [*] Plus I didn't like summer much until last year where we had none at   
   all and I vowed to never complain again. Before that you'd have me   
   yelling for snow right now.   
      
   [#] "Whatever you see is probably not what you think it is." That counts   
   for me too! (The Autumn tribe are all about deception, in a way that   
   harms no one. Because of course they must meet the definition of the   
   world, but even when they're helping they do it through lies and   
   appearing as other than they are.) I thought I knew who their leader is,   
   but of course that was just deception. Then I found out who their leader   
   is, along with the other characters, but that of course is just the next   
   layer of deception... I now have suspicions, but well, that'd just turn   
   out another deception if I did anything about it. :)   
      
   Which reminds me how I got those 10 tribes. (What with where ideas come   
   from.)   
      
   I started with the 10 resistor colours (black, brown, red, orange,   
   yellow, green, blue, violet, gray, white), then put names to them and   
   sorted them until I was happy (Night, Earth, Autumn, Fire, Summer,   
   Water, Spring, Magic, Air, Winter), then put Magic at the end of that   
   row because that way the odd Season and the odd Element frame the   
   others, with alternating them in between. I twiddled a bit more with a   
   table on how 2 of any would mix into one other (which turned out really   
   useful).   
      
   From those basic words the personalities just grew. The tribe name is   
   part of their nature (it's the magic in them that determines it). More   
   so the older they get. Winter people like it cold and snowy, are   
   comfortable and usually calm, but can be a fierce blizzard too. Summer   
   people _need_ wide hot lands or they'd wither, they're wild,   
   unpredictable, stoic about the situation they're in.   
      
   Autumn for me associated with harvest and changing leaves, which has   
   their region overly fertile (they fight to not be overgrown) and them   
   deceptive. Which actually turned out one being the cause of the other,   
   but I'm rambling.   
      
      
   --   
   "Being raised by the secret order of not-being-very-informative   
   doesn't mean you can't tell us."   
                                         -- Ranes, Magic Earth 7/6   
   Excerpts at:    
      
      
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