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|    rec.arts.sf.composition    |    The writing and publishing of speculativ    |    144,800 messages    |
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|    Message 143,189 of 144,800    |
|    J.Pascal to All    |
|    World building help    |
|    25 Jun 14 22:30:43    |
      From: julie@pascal.org              It's easy to try to force world building into giving you what you want for a       story but I'm realizing that my initial ideas aren't really holding together.              I don't know if I can explain this so it makes sense. And probably, just       typing it out will help me see the solution.              The setting is far future. The tech is high-but-not-magical with their being       ancient runes and leftovers from a previous non-human civilization that does       count as magical which supports a Galactic Empire. My population has been on       a particular planet        for many hundreds of years, at least. The main population center is a fully       modern city and space port that works constantly to keep the jungle and       predators from over-running it. The primary industry is archaeo       ogy/anthropology and pharmaceuticals and        Port City has only been there since the nearby ruins were discovered. That       *could* be very recently, 20 years even, but I had defaulted to, perhaps, a       century ago which was probably lazy of me.               The older settlements are much smaller and in a more temperate but still       plenty harsh area. They're mostly agricultural and mostly self-sufficient.        They've got ruins too but pretty much kept that a secret. Maybe the original       settlers were ideological        back-to-nature types, maybe it was a big colonization effort but the predators       got most of them, or disease, who knows. But there's no real reason to attract       new immigrants unless they want to be farmers and it's relatively easy for       young people to leave.                      What I was hoping for was a long term stable, I won't say "inbred" because       they wouldn't be, population with long term loyalties and conflicts, possibly       even raiding and warring between the various walled settlements. Actually,       *not* inbreeding might        provide the focus on who you're related to and how closely (sort of like a       ship culture) because the gene pool is sort of smallish. So they'd have to get       along in between the times when they don't get along.              But they've got access to all the technology anyone else in the Empire would       have access to. And they use it. They've got science and medicine and       communications. But they also go really low tech, too, for some things.              But I'm realizing... why *wouldn't* they have a couple big cities?               But if they do, I lose the personal loyalty, everyone knows everyone, your       most promising kid gets elected to leadership when you die so long as you       don't screw up shockingly "inbred" unite-against-outsiders sort of situation       that I want to have.              Unfortunately Ric isn't here to tell me what stupid thing I'm missing. :( He       was really good at that.              -Julie              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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