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|    rec.arts.sf.composition    |    The writing and publishing of speculativ    |    144,800 messages    |
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|    Message 143,220 of 144,800    |
|    John F. Eldredge to David Friedman    |
|    Re: World building help    |
|    10 Jul 14 03:14:59    |
      From: john@jfeldredge.com              On Sun, 06 Jul 2014 23:42:16 -0700, David Friedman wrote:              >       > How large are transportation costs relative to the value of the goods       > transported? I've seen the claim that, in medieval Europe, grain       > transported by land doubled its price in twenty miles. If that is       > correct, it would mean that a relatively local famine could produce       > substantial starvation and emigration. Also that it would matter a lot       > whether you were close to water transport. You could still have long       > distance trade (and, in the Middle Ages, did), but it would be either by       > water or of goods with very high value to weight, such as silk and gem       > stones.              I have read that, prior to the introduction of railroads, it was cheaper       to ship goods from east-coast US harbor cities to European ports than it       was to transmit the same goods 20 miles inland. Even when cities began       to develop in the interior, they were almost always on navigable rivers.              Another consideration is whether the civilization is dependent upon       falling water as its primary energy source. Quite a lot of early       American industrial development was along the fall line, the point where       you reach the first waterfall when traveling upstream, because of       dependence upon water power. One reason that industry developed faster       in the Northeast USA than in the Southeast USA was that the broad coastal       plains of the Southeast often resulted in the fall line being far enough       upstream that it was difficult or impossible for an ocean-going vessel to       sail up to the fall line.              There was a limited usage, particularly in England, of water-powered       grist mills being located on tethered barges. The amount of energy       available from such an approach is limited compared to what you get from       a waterfall or dam, however.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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