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|    rec.arts.sf.composition    |    The writing and publishing of speculativ    |    144,800 messages    |
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|    Message 144,584 of 144,800    |
|    Sea Wasp (Ryk E. Spoor) to All    |
|    On Writing: Lying About the Future, OR W    |
|    03 Jul 17 19:19:28    |
      From: seawasp@sgeinc.invalid.com               Dorothy asked me to post stuff on writing, so I figured why not! Maybe       people will actually use this group! And I have some articles that       appeared on my site that are appropriate...                             I've written, to this point, five hard-SF novels, with two more on the       way – the Boundary Series (Boundary, Threshold, Portal), the Castaway       Planet novels (Castaway Planet, Castaway Odyssey, and forthcoming       Castaway Peril), and one tentatively titled Fenrir. As hard-SF novels, I       worked hard to make these stories as accurate-to-known-science as I       could, within the limits of dramatic necessity and the need to not bore       my readers with calculations and details that they didn't really want.               But even within hard-SF, the author has to make a lot of choices about       what they depict. And contrary to many people's surface impressions, a       hard-SF author is (generally) not trying to predict the future; they're       trying to tell a cool story set in *A* future – not, in virtually       certain likelihood, our future or one terribly like it.               "But why? I thought hard-SF was supposed to extrapolate into our future!"               Well… yes. Sort of. Sometimes. We're telling stories, and the core of       most hard-SF stories is "what if" – we ask a question of something that       we think is possible, and then build a story around it. Sometimes, yes,       that is an extrapolation of technology or social change or whatever that       we're looking at… but almost always we're then going to be following it       to a focused conclusion. That is, for the sake of a good story, we're       not going to look at the slow progression of a set of consequences from       one new technology and examine how the whole civilization that we know       progresses in the meantime; we're going to drive the extrapolation       strongly, to its ultimate conclusion, and preferably in a way that       allows a small number of characters to be involved in that conclusion.               So in Boundary the question is "what if aliens DID visit us back in the       age of the Dinosaurs… and had a real nasty argument about who owned the       local real estate?" This question and its answer lead to the action of       the Boundary series that spans a large chunk of the solar system, with       most of the same characters staying involved in the key actions.               Is this likely? Of course not! To tell a fun story, I have to make       things that are very unlikely to happen… seem inevitable within the       context of the story. To an extent, choosing the way in which I answered       that question helped. I allowed there to be some extensive, significant,       and pretty-well-preserved remains of the alien presence which made it       important for people to get to them and examine them, in a detail and       with flexibility that no automated probes would be likely to accomplish       in anything like the timeframe needed.               For space-setting hard-SF, that bit – "automated probes" – is a real       problem. I provided a sequence using automated probe exploration in       Boundary, when A. J. Baker's "Faeries" explore Ceres and make a key       discovery, and it was pretty interesting as a one-off. But in general,       people like stories about people in space – even if, being honest, it's       getting less and less necessary to send people out. Aside from making       those automated probes into functional AIs (i.e., "people" like WALL-E       or R2-D2 or C-3PO who just happen to be metal), the reader's not going       to have the same connection with an automated rover as they would over a       person.               Thus, a hard-SF author may have to ignore the basic fact that most       outer-space exploration work isn't going to be done by human beings;       machines can survive in worse environments, tolerate more acceleration,       withstand all kinds of abuse, don't require food and water… and don't       have friends and family at home who will be devastated if they die. And,       as time goes on, those probes will be more and more capable, rather than       the current devices that can't move faster than a slow walk and need       constant instruction modifications to do their jobs well. It takes very       special circumstances (like those I invented in Boundary) to justify       sending "naked apes in a can" into deep space.               Automation and intelligent systems have an even greater impact in other       areas; in Grand Central Arena I follow some of the current research to       logical conclusions that result in what amounts to a post-scarcity       society where few people have anything resembling a "job" and people are       mostly independent entities from almost everything (very little       significant government, etc.); what "work" people do is something that       they WANT to do, that's FUN for them.               This unfortunately makes for a difficult-to-grasp environment; many       people either have a hard time understanding it, or simply don't believe       it could work. And in the latter case they may be completely right, for       various reasons.               Such advances, however, also can be very bad for maintaining drama. The       modern reader understands the idea of needing a job, of working at some       particular task or in some specific category, and keeping at least some       of that element present provides a good anchor for the reader as they       encounter more outré elements of the story.               Moreover, with super-AIs to do everything for you, and replicator-type       technology to give you all the "stuff" you want, the setting is kinda       boring, potentially. So in the Arenaverse I make it so that a lot of       that stuff DOESN'T WORK because the Arena's rules are set up to force       *people* -- of all species -- to do the work.               This kind of thing applies even in hard-SF. In the Castaway series, for       example, I not only disable all sorts of automated technology to keep       our castaways in a position to be "castaway", I also deliberately ignore       the likely level of advancement of even the most casual devices these       people have with them.               Castaway Planet takes place about 150-200 years after Portal, and       Boundary itself takes place about 30 years in the future, with Portal       ending 13 years later. So even taking the lower estimate, that's almost       two hundred years in the future. Yet all the devices they use are ones       not only based on known science, they're ones whose functions are       extrapolations of things that we're already working on. Two hundred       years ago, it was 1817; the United States had barely started on its path       to becoming a significant country, guns were still one-shot       powder-patch-and-ball affairs, long-range signaling used flags or fire,       and electricity was a curiosity.                     [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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