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|    rec.arts.sf.composition    |    The writing and publishing of speculativ    |    144,800 messages    |
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|    Message 144,685 of 144,800    |
|    Brian P. to A. Tina Hall    |
|    Re: Um....where is everybody?    |
|    28 Dec 18 21:08:03    |
      From: bobthrollop@gmail.com              On Tuesday, December 25, 2018 at 12:18:14 PM UTC-8, A. Tina Hall wrote:              > >> Planning in advance, how do you do that, do you make notes? Draw       > >> charts? Just imagine it in your head? Something else?       >        > > I'm the last person you should ask, since I've never done it       > > successfully. In general, I plan by writing outlines, but I've never       > > figured out how to follow them once written.       >        > So you write outlines, and then start writing and just write what        > happens, kind of?              Often I do, but the results are usually poor until I've rewritten it six or       seven times. Too much irrelevant digression, and I fall into that       as-it-happens-to-the-viewpoint-character narrative voice that I mentioned I       don't like.              I'm still working on the sequence I mentioned a few days ago, where B. and E.       go to a spot that they think will be a vacation. I've dreamed up a nearly       epic back story for the place, but for them to think about it too much would       kill story momentum.        Maybe the narrator will give the readers a quick rundown while the two       vacationers get ready for the pool party.              They've been transported back in time to a Bronze Age city just experiencing       the dawn of civilization. Everything these people do is for the very first       time. The air and water are very clean and the forests and wild creatures are       ancient and still        unspoiled. E. has talents that are of immense value here: she can read.              Should I tell what the hills and farmlands look like, or the color of the       sea? Do the people magically speak English, or is there a language barrier?        Are any of the natives connected with the villain's evil plan, and if they're       already in contact with        each other then what do I need B. for? (He's in the story as an instigator,       remember.) How much of this does E. get a glimmer of before being interrupted       by the characters she was originally intended to meet, who aren't from here at       all?                            >        > Even if it doesn't work out as planned, I'm still curious, and would try        > it if I can at all. :)                                          > Hm. For me, with anything I find doubtful, justification comes from        > having a reason I can accept in the story. If I can't have that, I must        > find some other way to resolve it, tweak things until I'm satisfied.       >        > Like, why did X not warn Y? That would bug me, unless I find a really        > good reason that makes sense for the characters...              I don't require a well established reason, as long as the logical gap is       acknowledged. For instance, if X says, "I'm sorry, I guess I should have       warned you" or Y reflects that X can't be counted on to speak up, then that's       usually enough to keep it        from bothering me.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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