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   rec.arts.startrek.current      New Star Trek shows, movies and books      77,408 messages   

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   Message 76,352 of 77,408   
   Dr Nancy's Sweetie to SFTV_troy@yahoo.com   
   Re: Why the hate for Enterprise? SyFy ar   
   15 Feb 11 14:18:47   
   
   982bb674   
   XPost: rec.arts.sf.tv, alt.tv.scifi.channel   
   From: kilroy@elvis.rowan.edu   
      
   "SFTV_troy " wrote:   
   > I'm curious why everyone hated Enterprise so much?   
      
   I didn't hate it, but I was disappointed because it could have been   
   really good and instead it was just blah.   
      
   What makes a story really interesting is when people have conflict   
   between their values, and have to resolve them.  A starship captain   
   can be put on the spot week after week: here's a serious problem, but   
   doing this is bad one way, and doing that is bad the other way.  What   
   do we do?  He's sitting on top of huge power, and it's a multi-day   
   lag between asking for advice from HQ and getting an answer.  All the   
   responsibility rests with him.   
      
   But instead, "Enterprise" often had it so that one decision was   
   obviously right and the other was obviously wrong: the bad guys were   
   clearly the bad guys.  That's boring.   
      
   Eight years ago, in a thread about the episode with the three-sex   
   species and the cogenitors, I wrote this:   
      
      I really think just about all Star Trek episodes would be better if   
      someone was assigned the job of "Make the bad guys seem sympathetic,   
      and make their approach seem reasonable, even if in the end we   
      decide it's wrong.  Whatever they do, make it the solution to a   
      problem that they couldn't see any other way to solve.  No simple   
      black&white, right&wrong situations will be allowed."   
      
   I still think that's a good idea.  Nobody sees themselves as the bad   
   guys; everybody has their reasons for what they do.   
      
      
   Another missed opportunity was de-technifying the world.  "The Wrath of   
   Khan" works so well because it removes some of Star Trek's   
   overly-powerful baggage.  The original series had the problem that the   
   transporter solved too many problems too easily.  At least it was   
   unreliable, giving back some room for the writers to create problems   
   for the characters.  This was done in TWoK by having the Enterprise and   
   the Reliant -- both evenly matched and heavily armed and shielded --   
   badly damaged by their respective commanders' errors.  And the ships   
   *stayed* badly broken for most of the film.  ("The Undiscovered   
   Country" gets the same effect with a Bird of Prey that can fire while   
   cloaked.  It has an advantage, and also the disadvantage of small   
   size.  The odds aren't even, exactly, but both ships are at real risk.)   
      
   Enterprise had the perfect situation for de-powering the technology:   
   some of it hasn't been invented yet.  They could have used CGI for   
   shuttle-type landings, and skipped the transporter entirely, or had it   
   be completely unsafe for living matter of any kind - it would have given   
   the people more to do.   
      
   Consider this quote from Lois McMaster Bujold's book _The Vor Game_:   
      
           [...] Miles had seen it complete in Metzov's eyes sixty   
           seconds earlier.  It reminded him of that definition of   
           his father's.  *A weapon is a device for making your enemy   
           change his mind.*  The mind was the first and final battle-   
           ground, the stuff in between was just noise.   
      
   The climax of any conflict-based story is the point at which the   
   characters make the irrevocable decisions -- that is, it's the point at   
   which the outcome is set.  In "The Wrath of Khan", that point is when   
   Kirk runs to the nebula and says "I'm laughing at the superior   
   intellect".  That insult was Kirk's best and most powerful weapon: it   
   caused Khan to change his mind about what he was going to do.  What   
   happened after that -- the space battle in the nebula -- was playing   
   out the results of Khan's decision.   
      
   Like too much of other Star Trek, "Enterprise" filled itself with the   
   shooting, and not with the decisions.  Too often, Star Trek relies too   
   much on "the stuff in between", which Aral Vorkosigan correctly describes   
   as "just noise".   
      
      
   Instead of the Suliban and the "Temporal Cold War" and (God forgive   
   them because I never will) Space Nazis, they should have done more   
   stories in which the Enterprise finds itself in a situation where the   
   captain has to make a choice, and show us that the head which wears   
   the crown sleeps uneasily.  I remember watching "Farscape" once and   
   realising that this story could trivially have been reworked into an   
   episode of "Voyager", and it would have been much better than nearly   
   any actual episode of "Voyager.  That's when I decided that maybe it   
   was time to give up on the franchise, or at least fire everybody and   
   hire all new blood to make it go.   
      
      
   As for the link you posted, in which Rick Berman says he has no idea   
   what went wrong with "Enterprise", that just tells me that he had no   
   business running a creative project in the first place.  He thinks   
   obvious bad guys are good plot devices; he thinks science fiction is   
   better the *less* the people have to do and the *more* the technology   
   does.  He likes the noise, not the thought.   
      
    *   
      
   Incidentally, I can highly recommend all of Lois McMaster Bujold's   
   books.  There is the difficulty that, having finished them, you'll find   
   yourself somewhat disappointed with science fiction as done on TV.   
   But if you end up watching less TV, that's probably good for you.  And   
   if that causes the people who make sci-fi TV to do a better job, that'd   
   be good for all of us.   
      
      
   Darren Provine ! kilroy@elvis.rowan.edu ! http://www.rowan.edu/~kilroy   
   (The following is an after-battle discussion of tactical computer   
    displays from _The Vor Game_:)   
   Gregor Vorbarra: "It seemed almost unreal, till I visited sickbay   
           afterwards.  And realized, such-and-such a point of light meant   
           this man's arm lost, that man's lungs frozen. . . ."   
   Miles Vorkosigan: "Gotta watch out for those little lights.  They tell   
           such soothing lies.  If you let them."   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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