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   rec.arts.sf.movies      Discussing SF motion pictures      28,343 messages   

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   Message 28,107 of 28,343   
   Dave to All   
   Live gaming for movie making   
   06 Aug 22 17:20:01   
   
   XPost: rec.arts.movies.tech, alt.movies, alt.conspiracy   
   From: dwickford@yahoo.com   
      
   I've watched a couple of sci-fi movies this year, liked the story and   
   acting, but there were diabolically bad live action sequences,   
   especially with fantasy flying and the camera (viewport?) jumping from   
   place to place.   
      
   The recent cancellation of Batgirl shows that studios are getting the   
   message that no film is better than a bad film.  If you've been getting   
   it all week from the boss two hours of fantasy escapism can really help   
   the sanity and assist in a full inclusivity mindset.  For instance in   
   the height of the 1930s depression movies with much glamour were in vogue.   
      
   So the big idea is to have the live action not scripted or storyboarded,   
   but taken from a real-time video game.  If the "hero" gets killed too   
   bad, need another take where they fight better, or get another person to   
   use the game controller.  Obviously for movie projection at 8K and so on   
   you might want to render at a higher quality than the console might   
   provide, but the action is there, no edits allowed.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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