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|    rec.arts.sf.movies    |    Discussing SF motion pictures    |    28,343 messages    |
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|    Message 28,107 of 28,343    |
|    Dave to All    |
|    Live gaming for movie making    |
|    06 Aug 22 17:20:01    |
      XPost: rec.arts.movies.tech, alt.movies, alt.conspiracy       From: dwickford@yahoo.com              I've watched a couple of sci-fi movies this year, liked the story and       acting, but there were diabolically bad live action sequences,       especially with fantasy flying and the camera (viewport?) jumping from       place to place.              The recent cancellation of Batgirl shows that studios are getting the       message that no film is better than a bad film. If you've been getting       it all week from the boss two hours of fantasy escapism can really help       the sanity and assist in a full inclusivity mindset. For instance in       the height of the 1930s depression movies with much glamour were in vogue.              So the big idea is to have the live action not scripted or storyboarded,       but taken from a real-time video game. If the "hero" gets killed too       bad, need another take where they fight better, or get another person to       use the game controller. Obviously for movie projection at 8K and so on       you might want to render at a higher quality than the console might       provide, but the action is there, no edits allowed.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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