Forums before death by AOL, social media and spammers... "We can't have nice things"
|    rec.arts.sf.movies    |    Discussing SF motion pictures    |    28,343 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 28,117 of 28,343    |
|    Jack Bohn to All    |
|    Cinematic Robots: Masters and Servants    |
|    07 Oct 22 08:02:31    |
      From: jack.bohn64@gmail.com              Aaaaaaaaaaaaaahhhhhhhh!!!              "THX 1138" and "Robocop" are the week after next! How did I get that wrong?!?              Luckily, this week is "The Day the Earth Stood Still" and "Westworld," and I       don't see any side movies through the week (well, the wild wild movie "The       Wild Wild Planet" features people put under mind control along with other,       odder, biological changes).         These two can be covered quickly.              "The Day the Earth Stood Still" is based on the short story "Farewell to the       Master" by Harry Bates. An alien and robot visitor land their spaceship in       Washington, D.C., hijinx ensue. One aspect of the story not brought over is       that the robot is the        master of their society... or was that fact just hidden in the movie?              "Westworld" is an extension of Disneylands's audio-animatronics. I haven't       been to the 21st Century parks of Harry Potter of Star Wars, I don't know how       immersive they really are, but I get the impression they still rely a lot on       what Disney calls "cast        members." Westworld replaces a lot of that with robots, although it's still       not cheap -- $1000 a day in pre-'70s-inflation money (although it's set in       1983).              There is a bit of discussion on how to tell a robot, which, as I saw this       movie is a schoolkid, I tended to think of as schoolyard rumormongering. The       guy pouring drinks in a saloon for five hours is probably a robot, although I       wouldn't be too sure        about the guy pounding out horseshoes in the blacksmith's shop. (There are       conceivably guests on either side of a bank robbery shootout. On either side       of a saloon girl encounter?) The idea that the guns won't fire on anything       with a body temperature        is slightly odd. Particularly as we are shown a Medievalworld. Are the       bladed weapons programmed not to cut? I would guess they are not changing       from sharp to dull, but are always dull, and the robots are programmed to _be_       cut when hit with them.        Similarly, the guns should probably always kick back, maybe with some larger       version of a cell phone's vibrate motor, and the robots, like the actors       portraying them, are wearing explosive squibs to simulate the bullet hits.        That way it's easier to        believe you've missed another guest rather than that your gun has a firing       failure rate more appropriate to Musketworld. Still, for the story, there's a       need for the gun to actually fire. For the story... What if the adventure       we saw WAS the park        experience for our hero? Bought by his friend (who included a death scene for       himself) as a cathartic experience of self-reliance? No, I guess we are shown       too many "behind the scenes" activities our hero would have been unaware of       for us to think the        story was always about "Westworldworld."              The movie was framed in the '70s as "something has gone wrong" in the sense of       an engineering problem. So realistic are the robots, however, that it's       tempting to assign them the feelings we associate with the programmed actions       they are going through.        I hear the remake TV series is taking this path. The 1976 sequel       "Futureworld" and the '80s TV series "Beyond Westworld" ignored this and       assumed everything would go right, engineering-wise, and dealt with nefarious       plans people with lifelike robots        would make.              Rate them: I had thought to rate Gort along the lines of the Robby the Robot       idea of hiding the lines of the person in the robot suit. In this case, they       got a human of greater than average size, Lock Martin, and put him in a suit.        This is a good        trick, and will be extrapolated on with amputees portraying the drones in       "Silent Running" and a chimp inside the robotic dog suit in "Battlestar       Galactica." However, I can't rank these all together. The fact is that I can       find it easier to believe in        the drones and daggit as robots, Gort, and shorter than average Felix Silla in       the Twiki suit for "Buck Rogers," are more a person in a suit than Robby.        Perhaps they would have been more effective if unusually tall and short people       had not been featured        entertainment so often. Gort and Twiki score up nearer 0.4, above C-3P0.              I don't know about splitting the hairs of the incredibly lifelike androids       that fall between 0 and 0.1. These get points for having a reason to be       lifelike, and a couple of storytelling tricks: one is that we are told there       are "tells," obvious        differences between androids and actors pretending to be androids, and we are       shown they are machines, disassembled, or at least with the faceplate off. In       "Futureworld" one of the workmen has made an assistant out of a spare       android. It, Clark (played        by James Connor) walks around with its faceplate off. Around this time on       "The Six Million Dollar Man" there were attacks by Fembots, which, when       exposed, spent much of their time with their faceplates off. I just find this       so charming that I forgive        the fact that I can tell the actors are wearing a prosthetic in front of their       faces that extends the head to really odd proportions if a humanlike faceplate       were attached.                                   Well, that covers this Saturday, next Saturday is already covered. I may type       something else up next week.              --        -Jack              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca