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|    rec.arts.sf.movies    |    Discussing SF motion pictures    |    28,343 messages    |
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|    Message 28,121 of 28,343    |
|    Jack Bohn to All    |
|    Movie Robots: Working Our Way Up (1/2)    |
|    15 Oct 22 14:17:33    |
      From: jack.bohn64@gmail.com              This week has already been covered in a previous post, and looking at next       week is not very inspiring, so I'm going to go through some movies not in the       program this month. I'll be specifically looking to fill out my scale:       0=obviously a human to 1=       pretty convincingly a robot, currently filled through 0.5 -- Robby and the       "Lost in Space" Robot.              I'd like first to reveal my most robotic cinematic robot, if you don't mind my       dipping into television. SID, the Space Intrusion Detector for SHADO, the       Supreme Headquarters Alien Defense Organization on the Gerry Anderson series       "UFO" (institutional        culture of SHADO has us pronouncing that title as YouFoe). Its "body" is a       satellite, controlling various sensors, and directing the armed response to       intrusion. The voice of Mel Oxley is calm, measured, and unvarying as SID.        In addition, SID gets        into no philosophical arguments about logic vs. emotion or such stuff.        Strictly business, it as if the Speaking Clock were to call you up with the       time, temperature, and distance attacking alien craft.              So, Huey, Dewey, and Louie. Douglas Trumble admits to being inspired by Todd       Browning's movie "Freaks" showing a legless man walking on his hands. He used       this idea to put people in robot suits that weren't shaped like a human body.        He used amputees,        and small ones, too; three of the actors: Steven Brown, Cheryl Sparks, and       Larry Whisenhunt are adolescents, needing school on set (which means onboard       the USS Kitty Hawk!) and all, and the fourth the then-only 20 year old Mark       Persons. The robot body        he built has no head, and defies being read as a face, with asymmetry of the       features on it.                     There are some who say the movement of the drones is too organic, so we have a       robot we can place a few milliislands above them: the Maintenance Operator, or       MO on the Saturday morning cartoon "The Space Sentinels." The design is (they       admit) inspired        by the drones. In Saturday animation, even the organic beings don't move too       organically, so MO does not walk, its legs and feet are mainly just fixed at       its side as support, and possibly part of its hovering mechanism; its body is       mostly kept parallel        to the floor, that may be a bit of it as well. You might think cartoons would       be a great source of robots that don't have to look like people in suits, but       they span the spectrum. Androids indistinguishable from humans (or       anthropomorphic animals) can        be one-off copies of the main character (as in the saying that in animation       the special effects cost the same as a shot of folks walking down the street;       a doppelganger in live-action requires split screen or traveling mattes, or       body doubles or whatever,        on a cartoon it requires xeroxing the character drawing onto another cell),       other human-looking robotic characters often reveal their robotness by opening       panels and extending an improbably amount of equipment from inside. (I have       almost no knowledge        of Astroboy, are his rocketboots part of his body, or just clothing he wears       over his rocketfeet?) I can't think of a good example of a person in a robot       outfit; Bender's arms and legs are just a bit too thin for me to justify       saying it could be one of "       Futurama"-style human drawings in a robot outfit drawing. Rosie, maid to "The       Jetsons," balances precariously on a wheeled base. "Rubber hose limbs"       describes a loose type of animation where a character's hands or feet are       positioned where they need to        be for an action, and the arms or legs are just sort of sketched in to connect       them to the body, without real consideration of the way they'd move, or the       position of the elbow or knee. Applied to robots, I think of these as       "gooseneck lamps." As seen        on Bender, the lines of rubber hose limbs have lines drawn across them to make       it look like they are segments. This also leads to the idea of a coil spring       or telescoping rod, for stretching the limbs out. Another simple cartoon       robot limb is just two        thin metal rods bolted to each other loosely enough to hinge; no real       indication of what moves them, and no need to fit a person's arm in to do it.       Robots from cartoon shorts include the Mechanical Monsters from the Superman       cartoon of the same name, a        pest eliminator that chases Bugs Bunny around in a circle... the circle of a       rotating sprinkler, and, in a house of the future Daffy is trying to sell       Elmer Fudd, a series of robots specialized for specific tasks, each summoned       by its own button (but "       Not the wed one! Don't ever press the wed one!"). Adventure cartoons of the       '60s through '70s would feature robot one-offs, like the daddy longlegs robot       eye of "Jonny Quest." Japanese anime also has many, such Haro, a robot about       the size and shape        of a basketball; it is of limited utility and basically acts as a mascot to       the pilots of the giant fighting robots in the Gundam series, and also as the       corporate mascot for the animation studio Sunrise. The anime series "The       Ghost in the Shell: Stand        Alone Complex" features automobile-sized robots called tachikomas (slightly       different from the fuchikomas of slightly different world of "Ghost in the       Shell" manga series or movies: Japanese "rebooting" and "reimagining"       technology was well in advance of        ours) the series explores the human mind in cyborg bodies, having bionic       senses, even in electronic communication with other minds or machines, the       tachikomas reflect those themes with robots achieving sentience. A       live-action "Ghost in the Shell" movie        was made in the US, you may remember the furor over the disinclusion of any       tachikoma.              (This seems the appropriate place to mention Robert the Robot from the Gerry       Anderson puppet series "Fireball XL5." It appears it could be a puppet human       in a buckethead and barrel, except it is made from a clear material, and you       can see the gears        inside!)                     [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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