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|    Message 40,097 of 41,683    |
|    Mike Rivers to Randy Yates    |
|    Re: Questions on Levels    |
|    19 Nov 10 20:25:29    |
      XPost: rec.audio.pro, comp.dsp       From: mrivers@d-and-d.com              On 11/19/2010 7:52 PM, Randy Yates wrote:              > My question is this: What is the definition of dBFS?              Decibels relative to full scale. 0 dBFS is full scale,       everything else is down from there. -6 dBFS is half the       maximum number as with all the bits on.              > If dBFS is defined as       >       > dBFS = 20 * log_10(XRMS / (RMS value of full-scale sine wave),       >       > where XRMS is the RMS value of the digital data stream, and you're       > generating a "digital square wave," then you are wrong. The digital       > square wave can go to +3dBFS as defined above.              But it's not defined that way. In reality, you can't have       anything higher than 0 dBFS. That's where you run out of       numbers to express the amplitude. There's such a thing as       "intersample overload" where the input actually goes higher       than the 0 dBFS level between two adjacent samples, but       that's an anomaly.              > It seems that there really is no standard definition. That's the       > problem. It's not a matter of abstractness, but rather of       > well-definedness.              The thing is that what you're concerned with in digital       recording is how much headroom you have. You can choose your       own headroom amount simply by choosing the analog reference       level that gives your desired headroom. If you're       compressing the piss out of everything, you don't need as       much headroom as if you're recording an orchestra or       something where you're unsure of the input dynamic range,       and you can choose a higher reference level. For most music,       20 dB of headroom is pretty safe, which is why the -20 dBFS       reference is fairly common.                     --       "Today's production equipment is IT based and cannot be       operated without a passing knowledge of computing, although       it seems that it can be operated without a passing knowledge       of audio." - John Watkinson              http://mikeriversaudio.wordpress.com - useful and       interesting audio stuff              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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