Forums before death by AOL, social media and spammers... "We can't have nice things"
|    sci.electronics.design    |    Electronic circuit design    |    143,102 messages    |
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|    Message 141,356 of 143,102    |
|    Edward Rawde to Don Y    |
|    Re: kids, math (2/2)    |
|    26 Nov 25 22:01:10    |
      [continued from previous message]              > performance -- instead of having multiple pipeline stages to increase       > throughput! And, no one would have thought to tell me about the       optimizations       > that I could have made in the hardware "from historical perspective".              I can remember picking up plenty from magazines. Including the cordic       algorithm.       Sorting out useful information from nonsense seems to be harder on the       Internet.              >       >>> We teach kids how to design algorithms using a completely bogus       "programming       >>> language" that exists nowhere else. A handful of "opcodes" (move l/r/f/b,       >>> probe, rotate 90/180/270, etc.) that a 10 year old can easily understand       >>> (no concerns about overflow, exceptions, cancellation, races, etc.). And,       >>> to which he can PHYSICALLY relate.       >>       >> Well you don't seem to be able to buy a simple SC/MP board and solder it       >> together yourself any more.       >       > Because folks have opted to buy "added value" from others. I am always       amused       > at the rationale: "So, we won't have to design a PCB!" (Really? That       > purchased board won't be a daughter card on some OTHER card THAT YOU DESIGN??       > What are you going to do when the supplier makes some change to some aspect       > of the subassembly -- particularly, the software?)       >       > Note that the market for EEs pays considerably less than software engineers       > so *it* has decided where the value added lies. How many designs benefit       from       > all those "mother/daughter cards" designed by a handful of EEs?              I've had to rewrite a few software messes so that they actually worked with       the hardware.              >       >>> "Solve the maze"       >>>       >>> The income level or socio-economic status of the student plays no role in       how       >>> well they can perform. Rather, assembling sequences of actions and       LEARNING       >>> from their shortcomings is the route to success.       >>>       >>> [It is highly unlikely that they will even use said language in a job --       or,       >>> ever be called upon to solve a maze! Yet, they have learned how to learn.]       >>       >> Learn how to learn is fine but today's students do seem to have difficulty       solving       >> problems. Even when, these days, the answer would be in their face if they       did a       >> bit of online research.       >       > They haven't been *required* to do so. Someone always steps in to ease their       > burden.              Will we forget how to make anything electronic 50 years from now?       Or is it the plan for AI to take over by then?              >       > The class I mentioned above doesn't let the students feel inferior.              Much of the useful additional knowledge I had before starting work was not       learned in a do the homework and pass the test environment but rather it was       learned in a solve the problem and provide the result environment.       When I did start work I'd want to find the best solution to a problem, which       often wasn't the one I'd thought of myself.              > Their       > folks aren't clamoring to "pass" little Timmy even though his solution was       > suboptimal. Timmy had fun. Timmy LEARNED something. AND, learned that he       > could learn from his peers instead of being preached at!       >       > We've designed the curriculum to challenge them with unanticipated -- though       > NOT unexpected! -- problems.       >       > E.g., we let them walk through a real maze (built from office partitions)       > blindfolded. I.e., they can PROBE (with their hands), ROTATE their bodies,       > MOVE left/right/forward/backwards, etc. But, can't SEE beyond their       immediate       > confines.              Sounds like fun.       Learning should be fun but often isn't.              >       > We then make the passageway wider (they almost universally extend their arms       > outwards to feel -- probe -- both walls in the first maze) so they can only       > probe in a single explicit direction. I.e., they have to rely on a more       > open-loop strategy.       >       > They invariably "discover" the wall-following approach.       >       > Then, we bias the maze "the other way" -- so left hand following yields a       > faster solution than right hand -- and wait for them to sort out why their       > results were different.       >       > Then, we have them start in the CENTER of the maze and find their way out.       >       > Then, arrange for the center portion to be an *island* and have them       > sort out why nothing works, anymore.       >       > We don't care if they know the product of 1234567 * 7654321. That's a skill       > they can learn on their own with time, patience and determination. But,       > walking a maze is something they likely WON'T have an opportunity to do,       ever!       > And, thinking about HOW to walk the maze is even less likely to cross their       > minds!              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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