From: into@oblivion.nothing.com   
      
   Phil Hobbs wrote in   
   news:504BCF3C.A9CFD382@electrooptical.net:   
      
   > When you're trying to simulate things made of metal in the IR, you   
   > frequently need voxel sizes of lambda/200 or something horrible like   
   > that. FDTD needs at least 6 floats per voxel, so that's 192 MB per   
   > cubic wavelength. Adds up fast!   
      
   I guess so.   
      
   My needs are more modest.   
      
   I play around with earthquake databases. The biggest catalogs   
   have about half a million events give or take. But there may   
   be dozens of data fields attached to each event. And then   
   there's different catalogs for different geographic areas.   
      
   I like to do visualizations of quake sequences. But I'm usually   
   using a 3D renderer to make a movie.   
      
   Right now, I'm embarking on a program to do it all interactively   
   under user control. I've finally gotten my teeth into OpenGL   
   graphics, so that's opened up new possibilities for this amatuer   
   programmer in the area of real time graphics.   
      
   Brian   
   --   
   http://www.skywise711.com - Lasers, Seismology, Astronomy, Skepticism   
   Sed quis custodiet ipsos Custodes?   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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