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|    sci.optics    |    Discussion relating to the science of op    |    12,750 messages    |
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|    Message 12,289 of 12,750    |
|    Kuri Yretin to Anton Shepelev    |
|    Re: Reflection from a curved surface    |
|    15 Jan 17 09:00:57    |
      XPost: sci.math       From: invlaid@invalid.com              On 1/15/2017 8:11 AM, Anton Shepelev wrote:       > I wrote:       >       >> Is there a symbolic method to calculate the inten-       >> sity distribution on a flat screen from a flat       >> wavefront after it reflected from a curved mirror       >> whose surface is described by an equation?       >>       >> The normal of the wavefront, and the relative po-       >> sition of screen and mirror are known.       >       > Thank you for replies, Phil and Yuri.       >       > I am currently working on two analytical solutions       > under the assumptions of geomtrical optics (indepen-       > dent linear rays) of the simple case when the mirror       > deformations are so small that not only secondary       > reflexions are impossible but also no concave region       > may focus parallel rays before they hit the screen.       >       > One version involves the caluclation of two orthogo-       > mal curvature radii, of which one is in the plane of       > the ray, and the other of only the second derivative       > of the mirror surface. In the two-dimensional case,       > when the screen is placed orthgonally to the re-       > flected rays (for under the said assumptions their       > directions will not differ much), the second solu-       > tion gives the following intensity on the one-dimen-       > sional screen:       >       > I(x) = I0 [ 1 - 2d Sec(alpha) S''(x Sec(alpha)) ]^-1       >       > where I0 is the intensity of the incoming light, d       > the distance to the screen, alpha the angle of inci-       > dence, and y = S(x) the one-dimensional mirror sur-       > face.       >       > The concave parable, for example, will focus light       > uniformly, i.e. increase intensity in all points.       > Does the resemble the truth?       >              yes that is true.              I was designing essentially an unfocused parabala that would guide light       toward a centrial shperical surface, with a cuttoff of +_45 degrees, and       the light was from any angle. Goal was to have highest light captured       overall. (Non-imaging optics).              What I did one time was a 2 dimentional analysis, where I could specify       all the angles, angle of arival, surface angle, angle of reflection,       and I had a surface of intercept (photomultipler tube surface). so I       came up with an equation relating incoming ray angle and offset, to       intercept on photomultiplier tube surface.              With that I could come up with equations that would determine if the ray       (from x offset at angle k) would hit the photomultiplier surface.       The variable was the curvature of the surface, from squared to quartic.       I would change that run to run to see what type of surface curve works       best, turned out the 4th order worked better. (photomultiplier has light       bulb shaped surface)              There was a boundry set of acceptance of +- 45 degrees, so the mirror       would bounce the ray out if more than 45 degrees and not hit the       photomultiplier.              the math for such was stright forward, some complexity. I did not sum up       the intensity at points though, I guess that is another step where one       would sum up the # of rays at a location within an acceptance angle at       the surface.              that was all 2 dimentional. I did not go for exact for 3 dimentional, as       rotating the 2 dimentional solution was a first order approximation, and       the additional cases it missed did not seem to be that large.              I did double check this using a strip of reflective surface cut one of       those skylight light tunnels on top of a paper with the shapes of the       PMT, and cutoffs using a flashlight. Cheap and easy.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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