From: ram@zedat.fu-berlin.de   
      
   Phillip Helbig writes:   
   >In article ,   
   >ram@zedat.fu-berlin.de (Stefan Ram) writes:   
   >> Imagine a free particle is moving leftwards without forces   
   >> tangentially to a circle around a center:   
   >>   
   >> C_____B_____A   
   >> .-' '-.   
   >> .' '.   
   >> / \   
   >> ; ;   
   >> | o |   
   >> ; ;   
   >> \ /   
   >> '. .'   
   >> '-._____.-'   
   >>   
      
    Thank you to the moderation for making me aware of the   
    problems with posts containing Unicode characters encoded   
    using UTF-8!   
      
   >The DISTANCE has changed, but not the VELOCITY, so I see no acceleration   
   >here.   
      
    I was thinking about a situation where one /only considers/   
    the radius coordinate r.   
      
    With the cartesian coordinate of the center of the circle   
    being (0,0), the cartesian x,y-coordinates of the moving   
    object are (x,y)=(vt,d) with a constant distance d of the   
    line of movement to the center of the circle and a   
    constant speed v. x=vt, y=d.   
      
   _________C_____B_____A___________________ <--- object moving   
    .-' ^ '-. y direction ^ straight in this   
    .' | '. | line, from the   
    / d \ d right to the left   
    ; | ; |   
    | <----o | ---   
    ; x direction ;   
    \ /   
    '. .'   
    '-._____.-'   
      
    Square brackets, as in "[x]", will denote the square root   
    from now on, e.g., [4]=2. Mnemonic: "square" as in "square   
    bracket" means "square" as in "square root".   
      
    The distance r(t) from the moving object to the center of   
    the circle depends on the time t and is r(t) = [xx+yy] =   
    [vvtt+dd]. ("xx" is the product of "x" with "x", and so on.)   
      
    "^r" is the derivative or "r" with respect to its sole   
    argument t, and "^^r" is the derivative of "^r" with   
    respect to its sole argument t.   
      
   r = [vvtt+dd]   
      
   ^r = dr/dt = d[vvtt+dd]/dt = vvt/[vvtt+dd].   
      
    assuming v = 1 m/s and d = 1 m (m = meter, s = second):   
      
   r = [tt+1], curve shape: V   
      
   ^r = t/[tt+1], curve shape: ___/¯¯¯¯   
      
   ^^r = 1/[1+tt]^3, curve shape: ___/\___   
      
    I call "r" the "radius", "^r" the "radial velocity",   
    and "^^r" the "radial acceleration".   
      
    In this sense, there is an "acceleration" ("radial   
    acceleration", ^^r = 1/[1+tt]^3). So, this is my reply to:   
      
   >The DISTANCE has changed, but not the VELOCITY, so I see no acceleration   
   >here.   
      
    When t = 0s, we have,   
      
    r = d = 1 m,   
    ^r = 0 m/s, and   
    ^^r = 1 m/(ss).   
      
    When t = 1s, we have,   
      
    r = [2] m ~ 1.41 m,   
    ^r = 1/[2] m/s ~ 0.70 m/s, and   
    ^^r = [2]/4 m/(ss) ~ 0.35 m/(ss).   
      
    Now, the observer who only observes the radius can define   
    a (repulsive) "radial force" F=m(^^r) = m/[1+tt]^3.   
      
    Concluding Remarks   
      
    What is the relation of all this to the OP?   
      
    The OP wanted to investigates how bodies seem to move   
    according to "apparent forces" when their distance to   
    a center ("moves outwards") is investigated. I gave a   
    simplified model of a simple, linear movement.   
      
    Inhabitants of a one-dimensional world   
      
    Now, imagine inhabitants of a one-dimensional world who   
    only can observe the distance of objects from their   
    center, but not the angle coordinate. (In fact, my model   
    /is/ such a world as there is no physical means of how   
    to measure the angel between two bodies, when there are   
    only those two bodies.)   
      
    Those observers would come to the conclusion that their   
    center must have a "repulsive force" that gets stronger   
    as the moving object comes nearer, because, eventually,   
    it does not get any nearer but starts to move away again.   
      
    However, they eventually might have an "Einstein" who   
    will find out that one can add another "hypothetical"   
    dimension to the description of the movement, where the   
    movement is just straight and uniformly and no force   
    exists at all.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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