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   sci.physics.research      Current physics research. (Moderated)      17,516 messages   

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   Message 17,513 of 17,516   
   Luigi Fortunati to All   
   Re: Elastic Collision   
   16 Feb 26 17:14:55   
   
   From: fortunati.luigi@gmail.com   
      
   Il 15/02/2026 09:26, Jonathan Thornburg [remove -color to reply] ha scritto:   
   > In article <10mlemh$1pima$1@dont-email.me>, Luigi Fortunati writes:   
   >> It's obvious that a body of mass 100m, colliding with a body of mass m,   
   >> can only slow down but not stop in place and bounce back!   
   >   
   > No, it's not obvious, in fact it's not even always true.  Here's a   
   > specific example where the body of mass 100m *does* bounce back:   
   >   
   > Suppose we have   
   >    body A: mass m_A=100 kg, initial velocity v_A1=+1 m/s (moving right)   
   >    body B: mass m_B=1 kg, initial velocity v_B1=-1000 m/s (moving left)   
   > and these bodies have an elastic collision at position x=0 m and t=0 s.   
   >   
   > The formulas in the previously-cited Wikipedia article   
   >  give the final   
   > velocities after the collision as:   
   >    v_A2 =  -18.822 m/s       (body A recoils to the left)   
   >    v_B2 = +982.178 m/s      (body B recoils to the right)   
   >   
   > But we don't have to trust the Wikipedia article!  We can check for   
   > ourselves whether or not these v_A2 and v_B2 are correct by checking   
   > whether or not both linear momentum and kinetic energy are conserved:   
   >   
   > Linear momentum:   
   >    before the collision: m_A*v_A1 + m_B*v_B1 = -900 kg m/s   
   >    after  the collision: m_A*v_A2 + m_B*v_B2 = -900 kg m/s   
   > i.e., linear momentum is conserved.   
   >   
   > Kinetic energy:   
   >    before the collision: 1/2 m_A*v_A1^2 + 1/2 m_B*v_B1^2 = 500050 Joules   
   >    after  the collision: 1/2 m_A*v_A2^2 + 1/2 m_B*v_B2^2 = 500050 Joules   
   > i.e., kinetic energy is conserved.   
   >   
   > Since we find that these values of v_A2 and v_B2 conserve both linear   
   > momentum and kinetic energy, we know that these are in fact the correct   
   > v_A2 and v_B2 for an elastic collision.   
   >   
   >  From the initial & final velocities, it's easy to calculate the   
   > bodies' positions:   
   >    t (s)        x_A (m)       x_B(m)   
   >    -3           -3.0        +3000.0   
   >    -2           -2.0        +2000.0   
   >    -1           -1.0        +1000.0   
   >     0            0.0            0.0        (collision happens here)   
   >    +1          -18.822       +982.178   
   >    +2          -37.644      +1964.356   
   >    +3          -56.465      +2946.535   
   >   
   > So in this case, yes, a body of mass 100 kg does "bounce back" (final   
   > velociity is of the opposite sign to initial velocity) after colliding   
   > with a body of mass 1 kg.   
      
   When body A collides with body B at a speed of 1001m/s, body B also   
   collides with body A at the same speed of 1001m/s.   
      
   Why would body A contribute to the collision with a speed of +1m/s and   
   body B with a speed of -1000m/s?   
      
   [[Mod. note -- The pre-collision velocities of the two bodies, with   
   respect to the laboratory inertial reference frame (IRF), are +1 m/s and   
   -1000 m/s respectively.   
   -- jt]]   
      
   The collision velocity is unique for both bodies, regardless of the   
   external observer, who, in your case, is moving to the right at a speed   
   of +499.5 m/s.   
      
   [[Mod. note --   
   Notice that A has a much larger mass (100 kg) than B (1 kg).   
   Therefore the average velocity of A and B isn't very interesting;   
   it's much more informative to consider the velocity of A & B's center   
   of mass.  In the laboratory IRF, the center-of-mass velocity works out   
   to -8.911 m/s (center of mass is moving to the *left* with respect to   
   the laboratory IRF).   
      
   Equivalently, we could say that in the center-of-mass IRF (i.e., in   
   the IRF where the center of mass is stationary), the initial velocities   
   are   
     COM:v_A1 =   +9.911 m/s    (A is moving *right* in the COM IRF)   
     COM:v_B1 = -991.089 m/s    (B is moving *left*  in the COM IRF)   
      
   After the collision, the final velocities in the center-of-mass IRF are   
     COM:v_A2 =   -9.911 m/s    (A is moving *left*  in the COM IRF)   
     COM:v_bB = +991.089 m/s    (B is moving *right* in the COM IRF)   
   -- jt]]   
      
   It cannot be true that the impact energy of a body decreases when viewed   
   by one observer and increases when viewed by another. The impact energy   
   (for example, that of an asteroid crashing into Earth) depends   
   exclusively on the impact velocity and not on the (variable) position of   
   the observer.   
      
   [[Mod. note --   
   We need to precisely define what we mean by "impact energy".   
      
   In Newtonian mechanics, the total kinetic energy of the system *does*   
   change when measured in one IRF versus another.  For example, for our   
   100:1 collision example it's easy to work out that the total kinetic   
   energy as measured in the center-of-mass IRF is 496040.099 Joules,   
   which is different from that measured in the lab frame (500050 Joules).   
      
   If we think of the elastic collision as being implemented by having ideal   
   springs between the bodies, then in the center-of-mass IRF, all of the   
   kinetic energy goes into compressing the springs during the collision   
   (and is relased again as kinetic energy as the springs re-expand).   
      
   In any other (non-center-of-mass) IRF (e.g., the laboratory IRF), some   
   of the kinetic energy isn't available for compressing the springs, but   
   rather corresponds to the overall motion of the system with respect to   
   the center-of-mass IRF.   
      
   So if by the phrase "impact energy" you mean the energy available to   
   compress the springs, then you're right: that is the same (= that measured   
   in the COM) regardless of what IRF we measure it in.   
   -- jt]]   
      
   And therefore, it depends on the single velocity common to both bodies,   
   to which they contribute equally.   
      
   Luigi.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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