Forums before death by AOL, social media and spammers... "We can't have nice things"
|    sci.space.policy    |    Discussions about space policy    |    106,651 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 106,482 of 106,651    |
|    Alain Fournier to All    |
|    Martian colony    |
|    04 Oct 24 13:16:29    |
      From: alain245@videotron.ca              Elon Musk wants to colonize Mars soon. I am wondering what would be a       good design for a Martian colony. I am assuming the following:       1. Colonists will want to have private quarters (where others can’t go       without consent).       2. Colonists will want to be able to evacuate their habitat rapidly (in       case of fire for instance). And do so from two opposite ends of their       habitat. Here rapidly probably means without putting on a spacesuit,       unless one can design a spacesuit you can slip into in about 2 seconds.       3. Point 2, applies even if there is a party in the private quarters of       a colonist (therefore, you can’t just have a shelter sufficient for the       number of inhabitants of a given habitat).       4. Colonist will want to be able to go see other colonist or go to work       without having to put on spacesuits.                     My solution, and I am not sure it really is a good one, is to make       habitats in pairs. Have two habitats in a big tube, and a passageway       between the two habitats. The tube as a whole is pressurized, so you       don’t need an airlock to get out of a habitat. You would have airlocks       at the end of each tube. So once everyone is evacuated from the tube,       you can depressurize to put out a fire. You also need to have sufficient       ventilation capabilities in the passageway. If there is a fire in one       habitat, there is likely to be some smoke going into the passageway. You       don’t want to have to depressurize to get rid of smoke every time       someone burns his toasts.              Workspaces (offices, labs, machine shops etc) would be similarly paired       in tubes, albeit possibly much bigger tubes.              You can link the habitat tubes by the ends and sometimes on hubs. It       would be important to have a few hubs, not just a big loop with all the       habitats in a circle. Having crisscrossing “streets” allow you to go       anywhere even if you have a section that is closed because of a fire,       smoke or what not.              What do you think? How would you design a colony?                     Alain Fournier              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca