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|    sci.space.policy    |    Discussions about space policy    |    106,651 messages    |
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|    Message 106,484 of 106,651    |
|    Snidely to All    |
|    Re: Martian colony    |
|    07 Oct 24 15:05:20    |
      From: snidely.too@gmail.com              Snidely asserted that:       > Alain Fournier suggested that ...       >> Elon Musk wants to colonize Mars soon. I am wondering what would be a good       >> design for a Martian colony. I am assuming the following:       >> 1. Colonists will want to have private quarters (where others can’t go       >> without consent).       >> 2. Colonists will want to be able to evacuate their habitat rapidly (in       >> case of fire for instance). And do so from two opposite ends of their       >> habitat. Here rapidly probably means without putting on a spacesuit, unless       >> one can design a spacesuit you can slip into in about 2 seconds.       >> 3. Point 2, applies even if there is a party in the private quarters of a       >> colonist (therefore, you can’t just have a shelter sufficient for the       >> number of inhabitants of a given habitat).       >> 4. Colonist will want to be able to go see other colonist or go to work       >> without having to put on spacesuits.       >>       >>       >> My solution, and I am not sure it really is a good one, is to make habitats       >> in pairs. Have two habitats in a big tube, and a passageway between the two       >> habitats. The tube as a whole is pressurized, so you don’t need an airlock       >> to get out of a habitat. You would have airlocks at the end of each tube.       >> So once everyone is evacuated from the tube, you can depressurize to put       >> out a fire. You also need to have sufficient ventilation capabilities in       >> the passageway. If there is a fire in one habitat, there is likely to be       >> some smoke going into the passageway. You don’t want to have to       >> depressurize to get rid of smoke every time someone burns his toasts.       >>       >> Workspaces (offices, labs, machine shops etc) would be similarly paired in       >> tubes, albeit possibly much bigger tubes.       >>       >> You can link the habitat tubes by the ends and sometimes on hubs. It would       >> be important to have a few hubs, not just a big loop with all the habitats       >> in a circle. Having crisscrossing “streets” allow you to go anywhere       even       >> if you have a section that is closed because of a fire, smoke or what not.       >>       >> What do you think? How would you design a colony?       >>       >>       >> Alain Fournier       >       > I expect that the first buildings will be very basic, like ISS modules. The       > 2nd generation (of buildings) will probably build around the 1st, perhaps       > connected by a hub. During both of these phases, most facilities will be       > communal, with perhaps "private" sleeping closets, but maybe also barracks       > style bunking. But of course, these will be the advance team and not the       > Mayflower passengers.       >       > It won't be before the 3rd generation that "apartments" will be built, and       > that will probably be as a row of suites on a common hallway; perhaps a       > hallway in front or in back.              where "or" means "and"              > "Houses" will probably be a long way off.              I don't see "houses" before in situ building materials are in use,       which will probably require a significant support crew even if       fabrication is primarily with robotic equipment.              Your concern about suitless evacuation will probably involve       pressurized garages for excursion vehicles.              /dps              --       There's nothing inherently wrong with Big Data. What matters, as it       does for Arnold Lund in California or Richard Rothman in Baltimore, are       the questions -- old and new, good and bad -- this newest tool lets us       ask. (R. Lerhman, CSMonitor.com)              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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