From: dw229@hermes.cam.ac.uk   
      
   As far as I can see, the main problem with this is how the spacecraft is   
   meant to climb while attached to the tow-rope. As it gets higher, the   
   atmospheric pressure drops, and so would the lift across its wings. This   
   requires either larger wings for high-flying craft (e.g. U2 spyplane) or a   
   higher velocity...but in this case the velocity is fixed by the tow-plane.   
   Given that it will be much harder to keep the tow-plane flying fast at   
   its much lower altitude than a plane at higher altitude I'm guessing this   
   isn't very efficient.   
      
   That's what I thought anyway - feel free to rip my arguments to shreds!   
      
   D   
      
      
   On Wed, 30 Jun 2004, Alex Terrell wrote:   
      
   > Works with water skiing.   
   >   
   > I wonder what sort of performance you could get out of it?   
   >   
   > How about electrically winching in the space craft. If the tow plane   
   > travels at Mach 1, and the cable is winched in at Mach 1, you have a   
   > Mach 2 launch speed. You'd need a long cable and a very fast reeler.   
   >   
   > nospam@nowhere.nil.retro.com wrote in message news:...   
   >> I saw this idea on rec.aviation.homebuilt.   
   >> I thought it ought to be posted here, so I copied and posted.   
   >> The origional idea is NOT mine.   
   >> It was posted by Tim Ward   
   >>   
   >>   
   >> I dunno, but this seems as good a time as any to bring up a stupid,   
   >> complicated idea of mine for access to space.   
   >>   
   >> First, you should be familiar with the Kelly Aerospace idea of towing   
   >> the spaceship to altitude.   
   >> If not, Google for "Eclipse project", NASA, and perhaps F106.   
   >>   
   >> They towed an idling F106 behind a C141 as a proof of concept project.   
   >> Second, you should be aware of the "payout winches" used to ground   
   >> launch hang gliders. These just pay the line out at a constant   
   >> tension, rather than reeling them in at a high rate of speed, as in   
   >> sailplane launches.   
   >>   
   >> So here's the scheme:   
   >> You build a tow plane about the size of a 747. The payout winch is   
   >> mounted such that it "pays out" from the CG of the airplane, on top.   
   >> You have somewhere around 100,000 lbs of Vectran tow rope (several   
   >> tens of kilometers) on the payout device. This is within the cargo   
   >> capability of a 747, though you may want to throw on a couple of extra   
   >> engines because of the additional drag.   
   >>   
   >> The spacecraft has a CG hook on the bottom.   
   >> You take off, and climb as high as you can, while paying out the tow   
   >> line. The spacecraft pilot basically controls the pay out. Pitch up,   
   >> and a little more line pays out. Pitch down, and it stops.   
   >>   
   >> If the spacecraft can maintain a 45 degree angle behind the towplane,   
   >> it will be 70% of the towrope's length higher than the towplane.   
   >>   
   >> At some point, the true airspeed of the tow plane will not provide   
   >> enough airspeed for the spacecraft to continue to climb. So the   
   >> towplane starts to turn, and the spacecraft maneuvers to the outside   
   >> of the turn. Now it's just like playing "crack the whip". The   
   >> air-breathing booster is down in the (relatively speaking) thick   
   >> atmosphere at 50,000 feet, while the spacecraft is above most of the   
   >> atmosphere at say, 100,000 feet.   
   >>   
   >> That's when the spacecraft releases and fires its rockets.   
   >> Because the atmosphere is so much thinner, and the spacecraft is going   
   >> faster than it would be at lower altitudes, the increase in peak   
   >> altitude achievable should be much higher than just the 50,000 ft   
   >> altitude difference between the tow plane and the spacecraft.   
   >>   
   >> After the spacecraft releases, the towplane also releases the towline,   
   >> and it descends under a parachute, separately.   
   >>   
   >> There, I feel better.   
   >> Tim Ward   
   >   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
|