Forums before death by AOL, social media and spammers... "We can't have nice things"
|    sci.chem    |    Chemistry and related sciences    |    55,615 messages    |
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|    Message 55,158 of 55,615    |
|    Treon Verdery to All    |
|    Things that fill children with happiness    |
|    07 Sep 22 19:50:59    |
      From: treon3verdery@gmail.com              The duration of children's happiness might be extendable 20-200%, the fMRI of       happiness at a gift or a hug could be measured and they could find out if       duration of happiness at a happiness producing thing has a genetic component       that would be beneficial        to make a part of the human genome, germline and genetic engineering              They could screen things, like toys, events, activities and school to find the       things that cause the longest multiminute or multihour lasting happiness at       school, some things like displayed awards might cause multi-month greater       happiness, confidence,        and seeking out of further opportunities at that activity or more voluntary       practice, things that are authentically beneficial to children could give       awards, wearable fMRI or photonic brain scan like Deep water technology, as       well as deep learning AI        viewing facial expressions, vocal tone, and body language could measure       duration increase of happiness              Duration of happiness of children could also go up with mid-hapiness       statements that CPU speakers, robot companions, or other people make while the       child is particularly happy from a stimulus, or afterwards as a reminder,       software and people could figure        these out.              Would looking at the literature or trying new things find a form of continuous       reinforcement that causes as many retries and repeat visits to an activity as       variable reinforcement? That could be the basis for a fairer, ethically       consistent activity that        makes children happy, sometimes physically getting blocks to fit together       feels good, or easily reaching for a toy, or reinforcement at doing a well       practiced dance move could be reinforcing. As could heightening numeric scores       or levels at a computer        amusement. It is possible fresh new activities could be thought of that always       cause heightening behavioral psychology positive reinforcement like easy but       mounting complexity IQ test items (which is next in a visual, word, or number       sequence) and which        way will the gear turn, and who is having the best time at a party (after       reading party person's activity descriptions) items              Longevity technology               Enjoyment and happiness could come from a variety of activities, what makes a       baby, a 4 year old, a 6 year old and a 9 year old happy likely could have       differences, measuring happiness producing things at a variety of children's       ages is beneficial.               Making 5 year olds happy       Things with certainty "allosourus was an herbivore" that they can learn and       share might be to my perception be a thing 5 and 6 year olds enjoy, the thing       that teaches these things could teach statementables that are also of interest       to adults like        accurate factoids about the internet or consumer reports magazine type things,       or statements like "they order things like swing sets for city parks out of a       catalog, I think the catalogs have less than 100,00 different playground toys       in them"        The child fact statements could prompt the adult to say, "do you think they       should have more items at the playground activity structure catalogs or make       it like a sortable database list of most fun, or both?" It is both factual and       provides the        opportunity for deep discussion about when more is better compared with when       advice on what is better about a wide range is especially optimal. The adult       or social companion robot could say "life is full of many trillions or       quadrillions of possibilities,        more possibilities is beneficial as well as is asking people who are doing       especially well what their preferences and behaviors are, you can have both",       "let's ask someone who knows about a particular area", then a question, "what       do you think we should        ask?" And then the child, or the adult, might mention something from school or       living that seems improvable or has a multitude of options like what after       school activities are better than others, what babysitters are like and how       babysitters should act,        where to go on vacation, or something about options at software the child       uses, or if they are into dolls, building blocks, cars, or board games, what       is the funniest thing to do with that toy, then they send email to people that       know. At their question,        the adult writes the email the child speaks if the child has not yet learned       to write and reads the replies.              Props could make children happy at the context of imagining a scenario where       the prop is used, or imaginatively imitating a person that would use that       prop, like having a savings bank, waving it around, and speaking as if they       were a banker, or an adult        that encourages saving, or a person with a unit of money (all the money in the       bank) talking about swapping the bank's value for something beneficial.               Children could say I'm imagining that" then children can say anything while       being honest "I'm imagining that if you leave your favorite book open to your       favorite page the ideas will fly out and visit other people" "mom's car       already talks, I'm imagining        it talks about other cars and says (things) "              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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