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   sci.chem      Chemistry and related sciences      55,615 messages   

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   Message 55,158 of 55,615   
   Treon Verdery to All   
   Things that fill children with happiness   
   07 Sep 22 19:50:59   
   
   From: treon3verdery@gmail.com   
      
   The duration of children's happiness might be extendable 20-200%, the fMRI of   
   happiness at a gift or a hug could be measured and they could find out if   
   duration of happiness at a happiness producing thing has a genetic component   
   that would be beneficial    
   to make a part of the human genome, germline and genetic engineering   
      
   They could screen things, like toys, events, activities and school to find the   
   things that cause the longest multiminute or multihour lasting happiness at   
   school, some things like displayed awards might cause multi-month greater   
   happiness, confidence,    
   and seeking out of further opportunities at that activity or more voluntary   
   practice, things that are authentically beneficial to children could give   
   awards, wearable fMRI or photonic brain scan like Deep water technology, as   
   well as deep learning AI    
   viewing facial expressions, vocal tone, and body language could measure   
   duration increase of happiness   
      
   Duration of happiness of children could also go up with mid-hapiness   
   statements that CPU speakers, robot companions, or other people make while the   
   child is particularly happy from a stimulus, or afterwards as a reminder,   
   software and people could figure    
   these out.   
      
   Would looking at the literature or trying new things find a form of continuous   
   reinforcement that causes as many retries and repeat visits to an activity as   
   variable reinforcement? That could be the basis for a fairer, ethically   
   consistent activity that    
   makes children happy, sometimes physically getting blocks to fit together   
   feels good, or easily reaching for a toy, or reinforcement at doing a well   
   practiced dance move could be reinforcing. As could heightening numeric scores   
   or levels at a computer    
   amusement. It is possible fresh new activities could be thought of that always   
   cause heightening behavioral psychology positive reinforcement like easy but   
   mounting complexity IQ test items (which is next in a visual, word, or number   
   sequence) and which    
   way will the gear turn, and who is having the best time at a party (after   
   reading party person's activity descriptions) items   
      
   Longevity technology    
      
   Enjoyment and happiness could come from a variety of activities, what makes a   
   baby, a 4 year old, a 6 year old and a 9 year old happy likely could have   
   differences, measuring happiness producing things at a variety of children's   
   ages is beneficial.    
      
   Making 5 year olds happy   
   Things with certainty "allosourus was an herbivore" that they can learn and   
   share might be to my perception be a thing 5 and 6 year olds enjoy, the thing   
   that teaches these things could teach statementables that are also of interest   
   to adults like    
   accurate factoids about the internet or consumer reports magazine type things,   
   or statements like "they order things like swing sets for city parks out of a   
   catalog, I think the catalogs have less than 100,00 different playground toys   
   in them"    
   The child fact statements could prompt the adult to say, "do you think they   
   should have more items at the playground activity structure catalogs or make   
   it like a sortable database list of most fun, or both?" It is both factual and   
   provides the    
   opportunity for deep discussion about when more is better compared with when   
   advice on what is better about a wide range is especially optimal. The adult   
   or social companion robot could say "life is full of many trillions or   
   quadrillions of possibilities,   
    more possibilities is beneficial as well as is asking people who are doing   
   especially well what their preferences and behaviors are, you can have both",   
   "let's ask someone who knows about a particular area", then a question, "what   
   do you think we should    
   ask?" And then the child, or the adult, might mention something from school or   
   living that seems improvable or has a multitude of options like what after   
   school activities are better than others, what babysitters are like and how   
   babysitters should act,    
   where to go on vacation, or something about options at software the child   
   uses, or if they are into dolls, building blocks, cars, or board games, what   
   is the funniest thing to do with that toy, then they send email to people that   
   know. At their question,    
   the adult writes the email the child speaks if the child has not yet learned   
   to write and reads the replies.   
      
   Props could make children happy at the context of imagining a scenario where   
   the prop is used, or imaginatively imitating a person that would use that   
   prop, like having a savings bank, waving it around, and speaking as if they   
   were a banker, or an adult    
   that encourages saving, or a person with a unit of money (all the money in the   
   bank) talking about swapping the bank's value for something beneficial.    
      
   Children could say I'm imagining that" then children can say anything while   
   being honest "I'm imagining that if you leave your favorite book open to your   
   favorite page the ideas will fly out and visit other people" "mom's car   
   already talks, I'm imagining    
   it talks about other cars and says (things) "   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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