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|    sci.chem    |    Chemistry and related sciences    |    55,615 messages    |
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|    Message 55,159 of 55,615    |
|    Treon Verdery to All    |
|    Things that fill children with happiness    |
|    07 Sep 22 19:51:41    |
      From: treon3verdery@gmail.com              Amplitude, duration, frequency, priming for more happiness, shareability,       links to when talking about it causes others to invite the child to other fun       activities, neurotransmitter refresh interval, the time of day of the       happiness producing thing        effecting duration, amplitude and frequency of enjoyment              What makes tired children happy, what makes children at their personal 72 hour       90th percentile of less happy be happier? They could research these and find       out what benefits children.              At the 72 hour 90th percentile local minima of happiness, which could still be       happy, it could be that the child has a considered and durable preference, and       they are responding from that perspective. Along with finding something that       makes them happy        right away, getting around their 72 hour preference, I think there an ethical       duty to consider children's suggestions and requests, so a child that is at a       brief or hourlong 72 hour local minima of happy because they are told they       cannot go to an        amusement park that weekend or have a sleepover combined with when the child       is being babysat (although I like the idea of a child getting to have a       multiperson sleepover with a babysitter monitoring things if the parent is       busy), it is possible the        adult or a social companion robot explaining things, while upholding and       supporting the right of the child to make requests and have preferences could       ameliorate things. The shift from the child "reacting to no" compared with       knowing where the "no" comes        from benefits children. Emphasizing there are reasons for adult behavior might       also prompt a "things can make sense" worldview that benefits the child,       although, the adult or social companion robot could also have a deeper       discussion of error,        stochastics, local resource effects, and how apparently nonsensical or       nonoptimal things can be researched to find why they occur, or are at least       predictable. Noting that sometimes finding out "actually why it happens" is       either more effort than the        value generated or unavailable to a person, software, or AI, and the child       could be beneficially prompted to think of a new thing that could answer "why       it actually happens" and the new thing even make suggestions of change. Adults       or social companion        robots, or CPU speakers could prompt with things like "what if there were a       council of children that voted on " no babysitter sleepover" and they had veto       power over adults", or "could an expert think of and suggest having a       babysitter take me to the        amusement park", or, " if I banked measurements of being above median at       school, would that make asking to stay in bed and skip school that day be       allowed? (My thought is the extra day of school could make them even higher       above median, which is        beneficial, things could be fun once you get to school, and there is value to       living beyond 3 minute urges like staying in bed longer), so explaining things       to children might sometimes move s multiminute or hour 72 hour local minima       nearer to median        happiness, also, The CPU speaker and AI could figure out what they were       talking about and make suggestions on how it could be made possible like a       babysitter being there, CPU speakers saying they have activity curricula for a       toy that got a "no", or a "       video chat with the friend you can't visit is almost as fun", as well as,       "afterschool dance has lower fees than gymnastics, is just as much fun (AI       only says things that are factual though) and you could invite your friend       tiffany to do dance with you".        Genetic enhancement and optimization that makes a child's 168 hour 99th       percentile happiness minima still be a happy experience is beneficial.              What makes tired children happy could be researched. Along the continuum of       low energy to exhausted, different things could have different effects, I       support genetic enhancement and genetic engineering that makes children and       adults full of energy and        less likely to be tired.               Longevity technology              If people did something longevizing as an automatic response to a risk, "I'm       taking extra longevity pill as long as my car has no brake lights" where the       longevity gain is always higher than the risk is beneficial, social companion       robots, CPU speakers        or phone texts could encourage people to get the risks repaired, or change       their personal habits              some longevity drugs can be taken once ever, annually, daily or other amounts       just from the math distribution of available technologies. An ion based       longevity technology like lithium (7% greater longevity?) Could be daily or       monthly as could metformin,        although an annual metformin longevity drug could be possible, figuring out       why education is linked to greater longevity could find some kind of actual       incremental effect on longevity where using educational software or optional       nootropics is longevizing,        these could be daily options that increase longevity and could "make up" for       other activities                            Longevity technology              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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