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Forums before death by AOL, social media and spammers... "We can't have nice things"

   sci.chem      Chemistry and related sciences      55,615 messages   

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   Message 55,159 of 55,615   
   Treon Verdery to All   
   Things that fill children with happiness   
   07 Sep 22 19:51:41   
   
   From: treon3verdery@gmail.com   
      
   Amplitude, duration, frequency, priming for more happiness, shareability,   
   links to when talking about it causes others to invite the child to other fun   
   activities,  neurotransmitter refresh interval, the time of day of the   
   happiness producing thing    
   effecting duration, amplitude and frequency of enjoyment   
      
   What makes tired children happy, what makes children at their personal 72 hour   
   90th percentile of less happy be happier? They could research these and find   
   out what benefits children.   
      
   At the 72 hour 90th percentile local minima of happiness, which could still be   
   happy, it could be that the child has a considered and durable preference, and   
   they are responding from that perspective. Along with finding something that   
   makes them happy    
   right away, getting around their 72 hour preference, I think there an ethical   
   duty to consider children's suggestions and requests, so a child that is at a   
   brief or hourlong 72 hour local minima of happy because they are told they   
   cannot go to an    
   amusement park that weekend or have a sleepover combined with when the child   
   is being babysat (although I like the idea of a child getting to have a   
   multiperson sleepover with a babysitter monitoring things if the parent is   
   busy), it is possible the    
   adult or a social companion robot explaining things, while upholding and   
   supporting the right of the child to make requests and have preferences could   
   ameliorate things. The shift from the child "reacting to no" compared with   
   knowing where the "no" comes    
   from benefits children. Emphasizing there are reasons for adult behavior might   
   also prompt a "things can make sense" worldview that benefits the child,   
   although, the adult or social companion robot could also have a deeper   
   discussion of error,    
   stochastics, local resource effects, and how apparently nonsensical or   
   nonoptimal things can be researched to find why they occur, or are at least   
   predictable. Noting that sometimes finding out "actually why it happens" is   
   either more effort than the    
   value generated or unavailable to a person, software, or AI, and the child   
   could be beneficially prompted to think of a new thing that could answer "why   
   it actually happens" and the new thing even make suggestions of change. Adults   
   or social companion    
   robots, or CPU speakers could prompt with things like "what if there were a   
   council of children that voted on " no babysitter sleepover" and they had veto   
   power over adults", or "could an expert think of and suggest having a   
   babysitter take me to the    
   amusement park", or, " if I banked measurements of being above median at   
   school, would that make asking to stay in bed and skip school that day be   
   allowed? (My thought is the extra day of school could make them even higher   
   above median, which is    
   beneficial, things could be fun once you get to school, and there is value to   
   living beyond 3 minute urges like staying in bed longer), so explaining things   
   to children might sometimes move s multiminute or hour 72 hour local minima   
   nearer to median    
   happiness, also, The CPU speaker and AI could figure out what they were   
   talking about and make suggestions on how it could be made possible like a   
   babysitter being there, CPU speakers saying they have activity curricula for a   
   toy that got a "no", or a "   
   video chat with the friend you can't visit is almost as fun", as well as,   
   "afterschool dance has lower fees than gymnastics, is just as much fun (AI   
   only says things that are factual though) and you could invite your friend   
   tiffany to do dance with you".    
   Genetic enhancement and optimization that makes a child's 168 hour 99th   
   percentile happiness minima still be a happy experience is beneficial.   
      
   What makes tired children happy could be researched. Along the continuum of   
   low energy to exhausted, different things could have different effects, I   
   support genetic enhancement and genetic engineering that makes children and   
   adults full of energy and    
   less likely to be tired.    
      
   Longevity technology   
      
   If people did something longevizing as an automatic response to a risk, "I'm   
   taking extra longevity pill as long as my car has no brake lights" where the   
   longevity gain is always higher than the risk is beneficial, social companion   
   robots, CPU speakers    
   or phone texts could encourage people to get the risks repaired, or change   
   their personal habits   
      
   some longevity drugs can be taken once ever, annually, daily or other amounts   
   just from the math distribution of available technologies. An ion based   
   longevity technology like lithium (7% greater longevity?) Could be daily or   
   monthly as could metformin,    
   although an annual metformin longevity drug could be possible, figuring out   
   why education is linked to greater longevity could find some kind of actual   
   incremental effect on longevity where using educational software or optional   
   nootropics is longevizing,   
    these could be daily options that increase longevity and could "make up" for   
   other activities   
      
      
      
   Longevity technology   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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