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 Message 42759 
 Deuce to Wang Bu 
 LORD 2 CNW JavaScript version 
 18 Nov 25 13:46:07 
 
TZUTC: 0000
MSGID: 55296.sync@1:103/705 2d8286c6
REPLY: 55295.sync@1:103/705 2d8225b2
PID: Synchronet 3.21a-FreeBSD master/1c123cf4a Oct 24 2025 Clang 19.1.7
TID: SBBSecho 3.32-Linux master/ec8f7009f Nov 15 2025 GCC 12.2.0
BBSID: BBSDEV
CHRS: CP437 2
FORMAT: flowed
NOTE: FSEditor.js v1.105
  Re: LORD 2 CNW JavaScript version
  By: Wang Bu to All on Tue Nov 18 2025 11:15 am

 > I've been playing the LORD 2: Complete New World JavaScript version that is
 > included with Synchronet. I did notice some bugs either in the L2CFG or in
 > some of the LORD2 plugins.
 >
 > I wonder if the JS port is in active development? If so, how can I
 > contribute?

It's considered "complete" now, so isn't in active development, but it is
supported and additions are welcome.

Contributing is the same as anything else in repo, fork the master branch,
make your changes and open a pull request.  If you're not comfortable with
git, open an issue in gitlab.

For LORD2 itself, it's expected to behave identically to the DOS version of
LORD2 so changes there get scrutinized a fair bit and need testing against the
DOS builds, but L2CFG and the various add-ons are fair game for updates and
bug-fixes... no need to maintain existing behaviour.
---
 þ Synchronet þ The future of BBSing
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