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 Message 42858 
 Digital Man to Martin Kazmaier 
 game server not working... 
 19 Dec 25 13:17:44 
 
TZUTC: -0800
MSGID: 55419.sync@1:103/705 2dabcf73
REPLY: 1:340/1101 01180e50
PID: Synchronet 3.21a-Linux master/48922a15c Dec 17 2025 GCC 12.2.0
TID: SBBSecho 3.33-Linux master/48922a15c Dec 17 2025 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
FORMAT: flowed
NOTE: FSEditor.js v1.105
  Re: game server not working...
  By: Martin Kazmaier to All on Fri Dec 19 2025 01:24 pm

 >
 > I have to go through the entire login process (welcome to synchronet, these
 > keys do this, what shell do you want, what avatar do you want, here are your
 > caller stats, etc....) then the game starts.  This is far from ideal

Those files (e.g. "welcome to synchronet") can be simply deleted or
overwritten with whatever text you prefer, if any.

 > and it says the user name is a dupe even though it's not.

Maybe it's the user's real name that's a duplicate? More information would be
needed.

 > I've got
 > rlogin_auto_xtrn=true set, which shows because the game does start before
 > the menu, but after all the rest of that stuff...  What am I doing wrong?

Did you also set [logon] rlogin_xtrn_logon = false in your modopts?
https://wiki.synchro.net/module:logon

 > I've
 > got all of the new user questions turned off.  Stingray is at a loss.
-- 
                                            digital man (rob)

Synchronet "Real Fact" #55:
Synchronet Terminal Server introduced RLogin support w/v3.00c (2000)
Norco, CA WX: 74.6øF, 36.0% humidity, 3 mph W wind, 0.00 inches rain/24hrs
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