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|  Message 42878  |
|  Digital Man to Martin Kazmaier  |
|  game server not working...  |
|  19 Dec 25 19:20:11  |
 
TZUTC: -0800
MSGID: 55443.sync@1:103/705 2dac247e
REPLY: 1:340/1101 1939210a
PID: Synchronet 3.21a-Win32 master/6b4a1dc45 Dec 19 2025 MSC 1944
TID: SBBSecho 3.33-Linux master/114c3dfde Dec 19 2025 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
FORMAT: flowed
NOTE: FSEditor.js v1.105
Re: game server not working...
By: Martin Kazmaier to MRO on Fri Dec 19 2025 05:57 pm
>
> MR> Re: game server not working...
> MR> By: Martin Kazmaier to All on Fri Dec 19 2025 01:24 pm
>
> MR> read the synchronet docs and use search to find your issue.
>
> The game server wiki implies that the game will be loaded immediately. It's
> not. There are many text files and prompts displayed before that happens,
> including bulletins, which that help says should be skipped. My use case is
> simple and I thought it was accounted for.
It is and I already explained how to enable that behavior. Multiple times now.
--
digital man (rob)
Steven Wright quote #20:
If Barbie is so popular, why do you have to buy her friends?
Norco, CA WX: 60.9øF, 74.0% humidity, 0 mph NNW wind, 0.00 inches rain/24hrs
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