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|  Message 43104  |
|  Digital Man to Diamond Dave  |
|  Setting up door game server  |
|  16 Jan 26 18:04:42  |
 
TZUTC: -0800
MSGID: 55690.sync@1:103/705 2dd0fdc4
REPLY: 55688.sync@1:103/705 2dd0e816
PID: Synchronet 3.21b-Win32 master/fc6e46ab9 Jan 16 2026 MSC 1944
TID: SBBSecho 3.34-Linux master/c12e79a08 Jan 16 2026 GCC 12.2.0
COLS: 80
BBSID: VERT
CHRS: CP437 2
FORMAT: flowed
NOTE: FSEditor.js v1.105
Re: Setting up door game server
By: Diamond Dave to All on Fri Jan 16 2026 06:38 pm
> I'm in the process of setting up a dedicated door game server with
> Synchronet, using the directions on the Wiki page (which are actually quite
> helpful!)
>
> I set up the modopts.ini file as directed so it is supposed to go directly
> to the door menu. But before it does that, it displays the "splash" screen
> and also shows the bulletins. How can I stop those from appearing and just
> have the user go straight to the door menu?
Yes, that's what the [logon] rlogin_xtrn_logon modopts setting controls.
https://wiki.synchro.net/module:logon
--
digital man (rob)
Rush quote #14:
Living in a fish eye lens, caught in the camera eye, I have no heart to lie
Norco, CA WX: 74.8øF, 13.0% humidity, 6 mph N wind, 0.00 inches rain/24hrs
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