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 Message 43111 
 Diamond Dave to Digital Man 
 Setting up door game server 
 18 Jan 26 07:39:02 
 
TZUTC: -0500
MSGID: 55698.sync@1:103/705 2dd2f07a
REPLY: 55697.sync@1:103/705 2dd26329
PID: Synchronet 3.21a-Win32 master/0b560fa7f Sep 20 2025 MSC 1942
TID: SBBSecho 3.34-Linux master/9af0a2196 Jan 17 2026 GCC 12.2.0
BBSID: DMINE
CHRS: CP437 2
FORMAT: flowed
NOTE: WWIVEDIT
  Re: Setting up door game server
  By: Digital Man to Diamond Dave on Sat Jan 17 2026 07:29 pm

 >   Re: Setting up door game server
 >   By: Diamond Dave to Digital Man on Sat Jan 17 2026 08:08 pm
 > 
 >  >  >  > have the user go straight to the door menu?
 >  >
 >  >  > Yes, that's what the [logon] rlogin_xtrn_logon modopts setting control
s.
 >  >  > https://wiki.synchro.net/module:logon
 >  >
 >  > Does that also turn off Bullseye bulletins? Or is that a separate thing I
 >  > need to turn off?
 > 
 > It turns off all the logon event stuff, that includes Bullseye Bulletins. Wh
y,
 > are you seeing something different?

So I added the line rlogin_xtrn_logon = false to the modopts.ini file (because
it didn't exist) and it still displays the logon sequence.

I did disable the bullseye in the external events by setting the event from
"logon" to "no" and that stopped that from displaying.

But a partial logon sequence runs before sending you to the doors menu.

*** Diamond Dave ***
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