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|  Message 48816  |
|  Rob Swindell (on Debian Linux) to Git commit to main/sbbs/master  |
|  xtrn/utopia/utopia.js  |
|  24 Jan 26 05:47:19  |
 TZUTC: -0800 MSGID: 54250.syncprog@1:103/705 2ddad751 PID: Synchronet 3.21b-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0 TID: SBBSecho 3.35-Linux master/5c73d262c Jan 21 2026 GCC 12.2.0 BBSID: VERT CHRS: ASCII 1 FORMAT: flowed https://gitlab.synchro.net/main/sbbs/-/commit/6a514d1a1c618cecc5c3460b Modified Files: xtrn/utopia/utopia.js Log Message: This is a good checkpoint - it's now a fun playable game that's not too easy Still messing with the economics and such (I think I'd like to have trawlers chase fish, but then tracking age/damage gets tricky). I still want to add mouse, sound, maybe graphics. And probably some more items like a more robust food item to buy/build, maybe a fort, hospital, etc. No docs or anything so if you're not familiar with the original Utopia or this genre of game, it might be really confusing and hard. So only the really really curious and experimental should try this right now. Oh, and spews a lot of (info-level) debug output to the terminal server log. --- SBBSecho 3.35-Linux * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705) SEEN-BY: 103/705 105/81 106/201 124/5016 128/187 129/14 153/757 7715 SEEN-BY: 154/10 30 110 203/0 218/700 221/0 226/30 227/114 229/110 SEEN-BY: 229/134 206 317 400 426 428 470 700 705 240/1120 5832 263/1 SEEN-BY: 266/512 280/464 5003 5006 291/111 292/8125 301/1 320/219 SEEN-BY: 322/757 341/66 234 342/200 396/45 423/120 460/58 256 1124 SEEN-BY: 633/280 712/848 770/1 902/26 5020/400 8912 5054/30 5075/35 PATH: 103/705 280/464 460/58 229/426 |
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